Barotrauma

Barotrauma

Chemical Agents
Feniter  [developer] 22 May, 2023 @ 4:26am
Lag issues, performance suggestions, and other technical problems.
Just specify when does it happen, I'll try to look at it and fix it. If you got suggestions to fix my horrendously awful codes, just tell it to me directly. (I know this thing takes a lot of performance, and I'm trying to make it run as smooth as possible)
Last edited by Feniter; 22 May, 2023 @ 6:13am
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Showing 1-4 of 4 comments
Crocodile 25 May, 2023 @ 1:48pm 
not a technical suggestion but integration of chem agents with some of the acid perks in the medic tree would be really good for turning med into a more offensive class
Feniter  [developer] 25 May, 2023 @ 5:59pm 
I'll see what I can do, "what a stench!" skill only modifies acidburn and poison multiplier which may require all of my afflictions to be modified to have the poison tag or, to change the skill. Same with macrodosing...
Last edited by Feniter; 25 May, 2023 @ 6:00pm
can you update the eha compat
I don't know if this is the right place to post this or not so here, is a minor issue I've encountered which makes the game kinda unplayable as the debug logs keep popping up with this error message as I was loading into a station while wearing the combat haz suit and four others were wearing the regular suit as well.

Error in SerializableProperty.GetVaulue {Unable to cast object of type 'System.Boolean' to type 'System.Single'.}
at Barotrauma.SerializableProperty.GetFloatValue(Object parentObject) in
<DEV>\Barotrauma\BarotraumaShared\SharedSource\Serialization\SerializableProperty\SerializableProperty.cs:line 454
Failed to set the value property "ObstructVision" of "Human" to 0.6
(Non-matching type, should be System.Boolean instead of System.Single)
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