Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
+ Looking into walls looking grimy after being re-painted (the grime for walls is an overlay, so I think a mod that cleans walls should take care of this, I'll keep you guys posted)
+ Removing the ground trash default tiles and definitions so that those who use the "Trash and Corpses" mod will once again be able to see and loot... well, trash and corpses.
+ I'll also clean out some default tilesets and definitions that I had left in. I had considered doing some additional tiles at one point and left them in the texture pack, but I will pull them out just to make sure only the tiles I've modded are packed.
+ Removed all tile definitions, they were causing issues and weren't needed. This should eliminate issues where incorrect sounds were playing.
+Removed ground trash textures so that other mods may use them.
+Reduced some intensity of rusted color on shelving.
+Weathered additional objects like roadsigns as well as a few remaining windows and garages.
P.S. After this, I will be looking into vehicles.
https://imgur.com/a/GG5FdCN