RimWorld

RimWorld

Kraltech Industries
Are there any plans for seperating the cosmetic items or different parts of the mod? or Adding mod options?
Reason why I ask, is I keep getting raids with 1 executive with full implant suite during my naked brutality runs. As the NPC spawned has.... well 150+ in every category, sometimes stretching into the thousands, it's near impossible to kill or incapacitate (and in some cases even injure) them with a naked brutality start on anything but the most passive difficulties where you get 0 raids for several years. But even with traps, research, IEDS, melee ambushes with supersteel weapons and multiple pawns they just.... walk over the entire colony like they're nothing, and this is a pre- 30k wealth raid, mind you. Literally the only solution I've found is to enter god mod and kill the pawn as there is no possible solution to the issue other than a colony wipe when one shows up. This might be because Kraltech shows up as Hostile on naked brutality but the implants are... *a bit much* on your standard raid. Literally nothing vanilla can even touch them. Ancient danger Mk.2's I can handle with a club and some ambushing... but... it's literally colony over if you get raided by a single Kraltech pawn. I actually enjoy the events, they're fine for 500% frankly. But even with modded items you *cannot* harm a Kraltech pawn sent to raid you in early/mid game, even if it's just one without extremely advanced tech.

My fix would ultimately be a weighing of the % Raid points assigned to the pawn's mods/mechanoids, I'd probably bump the cost of all Kraltech defenses ect up as well probably well... at least 750% as that's how much HP they have over the base version -250% labor cost.

Anyway, it would be excellent if we could either piecemeal parts that are enjoyable (via disbling or seperated mod items for fashion ect), or indicate frequencies or hand tweak values to near vanilla via a mod options dialogue.

again I only ask all this because I've had a few colonies and done multiple tests on "How do I deal wit ha single pawn if I myself am not hypertech" Resoundingly, the answer has simply been to abandon the colony, as there is *no possible way* to even injure these pawns without any sort of persona weapons (which generally.... if you have bad luck and get an MK.2 in your ancient danger are out of the cards for you anyway), you cannot even injure these pawns. All the base game stuff cannot even harm them. IED's, Traps, Mines, Turrets, a set of 6 militors (if you fancy the Mechanitor spawn), ect. Only the Salvager start can harm them.