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Note: the entity.pak needs to be open with 7zip or winrar.
There must be something else, I did what you mention about the arms so I separated it from the main body but it got out of sync with the skeleton animation thing. So I decided to export
just the arms separately and link it to my rangers.def and nothing smh. As for the arms.mtl files, if I'm not mistaken they are linked .dds textures of the objects you can find in the textures folder the ones for the rangers are just .tga files, but hey, like I said, I could be wrong about that.