Team Fortress 2

Team Fortress 2

[VScript] VSH Distillery
Fiddlah 30 Apr, 2023 @ 1:19pm
Notes on how Saxon's player is selected
So I've been playing the maps for a good bit and I would like to ask both how saxton's player is selected and how it could be improved if its purely random.

What I want to suggest is that at the start of every round the player's names are put into a list and every time someone is selected randomily they are removed from the list and cannot become Saxton. Once everyone on the server has been removed from the list the list resets.

The idea is to hopefully allow all players a chance to have their turn playing Saxton by preventing people from being selected mutiple times in a row. Although saying it now I wouldn't know how to solve issues revoloving around players joining and leaving mid-match and players rejoining but I would be interested to know if this is a design problem that could be solved.
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Lizard Of Oz  [developer] 1 May, 2023 @ 5:54pm 
Currently it's pure random, but I (I created the gamemode part) hope to prevent the same people from playing twice in a quick succession.
Last edited by Lizard Of Oz; 1 May, 2023 @ 5:54pm
Kelp-0 2 May, 2023 @ 6:41am 
a qol change would probably be a way to opt out of playing Saxton hale if you dont want to, this might seem redundant but some people after a while would just like to go against saxton and not play him.
Yeah I really like that idea. Especially the random part it could be really nice if it just cycled through all the players instead of being random with ability to abstain from being hale
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Showing 1-3 of 3 comments
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