Garry's Mod

Garry's Mod

Modest Map Manipulator
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lime  [개발자] 2023년 4월 23일 오후 8시 21분
Suggestions
Let me know what more you want to see from this tool.
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전체 댓글 90개 중 1~15개 표시 중
Pun bro 2023년 4월 27일 오전 10시 16분 
if there isn't already, i will suggest a part where you can remove map bounderies and walls, so you can build more room's possibly.
Armalad 2023년 4월 27일 오후 8시 46분 
Ability to auto-delete NPCs on maps. I was able to add NPCs and entities and was able to auto-delete props but none of the NPCs auto-deleted on a map restart.
Ahmetxrw 2023년 4월 28일 오후 1시 18분 
.
IzzyM 2023년 4월 29일 오전 2시 12분 
@Pun bro Phisically impossible. He is not even able to edit static props right now (that ones which can't be moved with physics gun)
Floppicus 🍕 2023년 4월 29일 오전 2시 22분 
make a few stuff from permaprops mod , like when you color or make material on it, it saves (when pressed save) and also material option
whirerke 2023년 5월 1일 오전 4시 56분 
A texture brush?? idk i guess
Grox 2023년 5월 1일 오후 7시 24분 
The ability to make customizable trigger walls like the ones in the half-life campaign would be nice. Like adding the ability to make a trigger that for example, when crossed will spawn a specified NPC in a specified area whilst having it move on a set path, possibly by using a placeable spawn point linked to the trigger to designate where the entity spawns when the trigger is triggered. The pathing thing has also been done in the mod NPC Tools 2, so you could try to emulate what they did with that. With this idea, simple campaign-making in Gmod could be insane.
lime  [개발자] 2023년 5월 1일 오후 8시 32분 
Ambitious idea. Would be tough to do, but would make many things possible. Mostly likely I will stick with overriding keyvalues as planned and not make an entire mapping suite. We'll see how long I can feature creep before burning out.
capson35 2023년 5월 2일 오전 9시 52분 
can you make it so that you can add triggered events like the ones in hl2?
capson35 님이 마지막으로 수정; 2023년 5월 2일 오전 9시 52분
lime  [개발자] 2023년 5월 2일 오전 10시 15분 
I can make it so that if you walk into a custom trigger that it fires off certain outputs. But you may want to look into the Wire tool, or using the Hammer level editor if you want that much control.
Floppicus 🍕 2023년 5월 2일 오전 10시 23분 
add so data of an entity or something will save data : not only it self but data also
lime  [개발자] 2023년 5월 2일 오전 11시 20분 
What kind of data do you think should be saved besides entity info? Notes perhaps.
FlexAir Fan Numba Oneeeee!! 2023년 5월 6일 오전 6시 08분 
duck 🦆 님이 먼저 게시:
Ambitious idea. Would be tough to do, but would make many things possible. Mostly likely I will stick with overriding keyvalues as planned and not make an entire mapping suite. We'll see how long I can feature creep before burning out.
bsmod has done it, why cant you?
FlexAir Fan Numba Oneeeee!! 2023년 5월 6일 오전 6시 22분 
make an option to make an entity or npc comepletely inactive until the player looks at it
__Some_damn_person__ 2023년 5월 15일 오후 2시 50분 
Can you make it where i can save cars to a map because i just tried and it i could only walk into them and they had no wheels.

Other than that it works good.
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전체 댓글 90개 중 1~15개 표시 중
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