RimWorld

RimWorld

Aerocraft Framework
MeOwOgai 22 Apr, 2023 @ 4:56am
Bugreport: Compatibility/Script issue?
Hello, I am playing with a mod called Vanilla Factions Expanded - Mechanoids, which adds Mechanoid frigates and destroyers on the map. They act the same as any other hostile spots and need to be destroyed (or not). I was thinking that your mod is perfect for destroying these, without forming caravans, since I can just send a plane and destroy the cluster. I also installed a BETA version of Half-Life 2 gunships and dropships which uses your framework, and used a gunship for destroying the frigate. However, after I destroyed it, my game popped a message that

"The enemy settlement Frigate 07J has been destroyed.

In 3.9 days, your caravan will be attacked by enemies. They will begin sending forces to attack the caravan, unless it reforms and leaves."

As you probably understand now, there is no way for me to reform a caravan, because there are no pawns in the "plane" and since I destroyed the frigate there is no way for me to return to that map, and the plane doesn't show on the map either. I waited 4 days but nothing happened. I think this can be related to "edge of the map" bug, when plane disappear.
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空曜  [developer] 6 May, 2023 @ 6:21am 
Oh...Sorry,it seems like the Compatibility between this mod and Vanilla Factions Expanded - Mechanoids.it is hard to fixed it.sorry

I load Mod of "Vanilla Factions Expanded - Mechanoids" to test: it seems like it will check "Is there Pawn present" when the last Enemy-Building Destroyed. And then if there no pawns of Player , it wiil destroy the map(but aerocraft is not Pawn ,so it will destroy the map)
So...it is hard to Compatibility with Vanilla Factions Expanded - Mechanoids. sorry .(I can patch it by Harmony but it seems like too complex to me to update in 1.5 in the future)
MeOwOgai 6 May, 2023 @ 6:24am 
Thank you for answer! I will keep that in mind and try to be more careful in the future.
Perhaps I should ask the developer of Vanilla Expanded if he can help you to fix that?
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