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"Call Giants" might be good enough to justify paying that entry price, but that still leaves me asking--why would I cast Summon Storm Giant twice?
Would it not be better if it was rolled into the tier 2 Air Summon as a lucky result?
Cloud Lord has big natural advantage in claiming the clouds as they should! But due to being a gem race, they get some of the least resources from it.
Not necessarily a bad thing! But does raise the question, what SHOULD they get out of it? Is it possible to make it so that Cloud Lord, and only Cloud Lord, can use Cloud Towers as citadels? That way they could gain a nifty strategic advantage.
I think every faction should have a "Captain" type character that is interesting and thematic. The Storm Captain is almost that guy, but given his midrank deployment, his uniqueness is kind of capped at "captain who flies". At the same time, I spent much of my time as Cloud Lord wishing I had elite frontliners who weren't so expendable, as any weapons I put on my front line wound up back on my caster after a fight or 2. Enter the Peaksworn:
Storm Captain gets a ritual he can use on the Mountain Spire (Sky layer) to promote himself to a Peaksworn. 20 Diamonds i think. Compared to the Storm Captain, this statline would like (+LightningRes100, +1Attack with weapon, +3 HP, Front Rank, +1 Base Damage Mod)
A little too fragile to be a must-pick, which is deliberate. With items and XP can be made more survivable!
--
Since they get Dawn Magic 2 in the late game, I figure an earlier access to Dawn 1 wouldn't be out of place. My pitch: the Dawnsworn. A randomly offered officer costing 50+1d20 G, 5 Iron, and 20 Rubies. A midrank caster with a statline like a slightly buffed dawnguard. Has a magic shield.
I thought of a stronger version that had battlecaster, front rank, and fireshield. But that seemed like too much. Maybe as a promotion?
--
Peng Hunters(50G for 5): Front Rank Aquatic IceRes Javelin/Spear Infantry. Standout stat is high HP, 9 maybe? My only argument is I kept wishing I had something like this whenever I swam my swimmer stacks out alone. I notice a similar change of yours, the Baki swimmers, didn't get projectiles options either. Is there a balance reason for avoiding projectile swimmers?
I've also thought about giving Storm Captains something extra to do. I would lean more towards the peak guard, as I'm not sure I want to give them another powerful caster, but both are neat conceptually.
No real particular reason for both factions that have water infantry to lack range. I think an addition of javelins (or maybe harpoons...) would be beneficial.
Cloud lord feels good though. Maybe have the one forest mage come up more in rotation?
So, independent flying scouts is pretty much all they are. If you want scouting for your army, you'd better have them trail behind and try to avoid getting caught...
They are not terribly overpriced but they are not "QoL." They ought to be changed to back rank instead of front. This will give them a potential use as a deadly, scouting bodyguard.
Additionally, I think it could stand a buff--its a summon result in a faction that can just hire flying scouts. They are better in that they can go off on their own. But sending them alone is liable to get them killed.
Slapping Farsight on them will make them better as an army's scout, and much better able to keep themselves safe when scouting alone. It's a buff that preserves their unique birdishness. For your consideration!
I think their inclusion exacerbates an existing problem: the Airyans are a warlordy race with a batch of rituals inherited from the air warlocks. They have too many dubiously-pickable rituals, competing with spending your gems on 25 gold recruitments. Moreover, at tier 3, they have some sapphire-sinks that simply aren't as good when competing with the Peng for sapphires. the following is a rework I believe moves in the right direction:
Summon Storm Giant-> rolled into Greater Sky Summoning
Fimbul Fortress->Moved to Emperor Peng
Perpetual Storm-> Axed (Cloud Lord can more easily patrol than warlock, ritual is much less needed)
Summon Frost Giant->Axed, invalidated by Peng additions, both in cost niche and use niche
New Ritual, Tier 3: Blessed Skysteel, cast on fortified citadel. Cost 10 Iron, 20 Emeralds. Upgrades 5 advanced Airyan troops into elites-
Dawnguard-> gains Large Shield, Fire Shield, +1 HP
Duskguard-> gains evasion, +1 base damage, +1 HP
Iceclad-> gains +1 Armor, Cold Aura, +1 HP
Stormguard-> gains +1 base damage, +1 HP
New Unit: Peng Warchanter Nameless Frost 1 caster, midrank, Armor 1 + Ice Armor (1), wields ice lance. Recruits with 50ish gold and 10 sapphires. Recruits any turn in single unit batches--only on Fimbul Fortresses.