Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
Has this ritual ever worked for you? Maybe it should just be mothballed until a vanilla update fixes it?
Paraelementals, especially Mist and smoke elementals, are versatile, attrition-resistant, and come in big numbers. It is quite easy to fill 4 ranks of the buggers and that army is STRONG. And the new conflux warlock is a convenient and consistent path to access those rituals.
It may be that the warlock's "greater summons" are not a great comparison because some of the results there might actually be UNDERtuned. But I still think it would be good to shave down the paraelemental summon dice, especially for the ethereal ranged options.
As for pure elemental summons, they currently are kind of a smattering of random units, where I'd like to see "greater summons" and "champions" have more distinct roles.
I'm currently looking at buffing and removing the pure elemental warriors from the summons pool and having them be a mercenary recruitment costing gold + gems unlocked and boosted by the various elemental champions. Leaving the "greater summons" to be exclusively spirits and elemental beasts.
Giants I'm also looking to do something similar, where Titans will enable giant merc recruitments costing gold and gems instead of simply summoning them in large numbers, while also giving each titan a few rituals from their respective element.