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So is this ability boulder shot suppose to be every three rounds or only once per battle?
Hoburgh Soldier spawns are worthless. You already have more human spearmen than you need, and you get them in the exact same time and place. Now, you don't want something too good coming out of Hoburgh Villages, because they are just farm tiles another faction upgraded. That said, I think spawning a single Hog Knight on the Hoburgh Village during conscription wouldn't be too much?
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The Levy ritual is quite pointless on smaller settlements, often spawning 3 of the weakest units in the game. Now that baron has unique interactions with local tribes, I'm imagining a reworked levy ritual with a small gold cost, stronger summons, with local troop types represented.
New Merchant ritual that turns an oasis into a trading post.
Merchant rituals have chance of producing ogres or a nameless white wizard.
Conscription from pyramids: 1 skeletal horseman on the manor.
Vassals! A cool gimmick, but their use-case is... tricky.
You give up crucial knight conscription, so spamming it just for the gold bonus seems wrong. You want to get value out of the Vassal Knight and his army. But how?
They are not equipped for guarding walls, more for patrolling. And if there's a nasty indy stack nearby you can't clear immediately? They're going there, with 0-2 conscriptions, and that's where they'll die.
So your use case for vassals is some place you can properly clear out, but still needs patrols due to wandering spawns. Or maybe someplace that might see enemy faction pressure... but like WAY in the future tho. Kind of narrow.
One thing that would help is if you could use AP debt or something to stun the vassal for a good 3 years. That way when they threw themselves into danger, they'll at least have enough troops to inflict casualties. If that's impossible, just make them "lazier". Even that would make them better IMO.
Another idea is to increase the cost of the ritual to say, 25? And give the vassals say, 3 archers and 5 spears to start them off.
Breaks with the game's usual logic, but would not be OP since you can't control them.
I recommend adding a proximity limitation so that Drain Swamp can't be used near other farms or monasteries. As compensation, you could improve the passive spawning of the monasteries to be more in-line with the forest outposts.
5 spearmen. They are likely to die on the WAY to expanding into +1 gold worth of territory.
Ok, that's not entirely fair. In practice, you're probably buying longbowmen to complement your free spearmen, and your new territory might come with freespawns or strategic value...
But here's the thing.
Assuming you have decently secure place to do it, turtling is much, MUCH better than expanding, as it doesn't expose you to more multi-faction pressure, which is how games are lost. It's a must pick IMO, just maybe not right away if you find swamps in a bad position and need to expand around them first.
Monasteries is a different story. Although it's a similar investment/return on gold, I don't think the ability to create a cluster of unit-spawning/monk-boosting temples relatively cheap is great. I think in this case a small/moderate proximity limiter to existing monasteries is appropriate.
Currently I have the Baron's mean to improve bless tied to a random chance anytime a monastery is created. This a change that goes way back to before I even started this mod when I was being very cautious about messing with vanilla mechanics/balance too much. I'm planning on changing this to a new "Reliquary" unit with recruitment scaling off of temples that starts being offered after you've promoted to King, and can expend itself at temples to gain a new blessing. It represents the formation of a new "Royal Church", with sacred relics being purchased with gold to increase the King's holy influence. This way going for a "bless build" and focusing on Templars is less reliant on chance and scales off of holding temples rather than building them and then they lose their relevance. I will likely set the limit for maximum attainable blesses gained this way lower than 20 and give the reliquaries a secondary use so this doesn't run off the rails and turn the Baron into a 2nd Voice of El.