Garry's Mod
NecLyzer Nextbot
Electron  [dezvoltator] 5 dec. 2023 la 20:35
Suggestions, ideas and analysis.
The nextbot cheated on the exam, any suggestions to make him smarter are welcome.
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Se afișează 1-15 din 58 comentarii
Electron  [dezvoltator] 6 dec. 2023 la 12:53 
In theory, the update should give:

-Spawn imbalance without dying.

-Two new behaviors, Mine behavior and other stalkbot.

-Improvements and fixes in the lag when deleting from the world.

-It can track you if you are very close.

In theory, because now I put everything on it and it breaks.
Would be cool if it worked together with other Nyclyzers or other nextbots
Editat ultima dată de Sagittarius; 14 febr. 2024 la 14:05
Seth Zis 15 febr. 2024 la 2:52 
make it learn what you say in chat too
Seth Zis 15 febr. 2024 la 2:52 
and react of what you say in chat
Flupord130 15 febr. 2024 la 10:59 
This nextbot gives me these errors whenever I spawn it
[NecLyzer Nextbot] lua/entities/npc_neclyzer.lua:626: attempt to index global 'ply' (a nil value)
1. VisionControl - lua/entities/npc_neclyzer.lua:626
2. unknown - lua/entities/npc_neclyzer.lua:734

[NecLyzer Nextbot] lua/entities/npc_neclyzer.lua:3414: attempt to index global 'ply' (a nil value)
1. unknown - lua/entities/npc_neclyzer.lua:3414

NextBot [113][npc_neclyzer] Error: lua/entities/npc_neclyzer.lua:815: attempt to index global 'ply' (a nil value)

1. unknown - gamemodes/base/entities/entities/base_nextbot/sv_nextbot.lua:46
Electron  [dezvoltator] 15 febr. 2024 la 12:30 
Postat inițial de Lightmaster420:
This nextbot gives me these errors whenever I spawn it
[NecLyzer Nextbot] lua/entities/npc_neclyzer.lua:626: attempt to index global 'ply' (a nil value)
1. VisionControl - lua/entities/npc_neclyzer.lua:626
2. unknown - lua/entities/npc_neclyzer.lua:734

[NecLyzer Nextbot] lua/entities/npc_neclyzer.lua:3414: attempt to index global 'ply' (a nil value)
1. unknown - lua/entities/npc_neclyzer.lua:3414

NextBot [113][npc_neclyzer] Error: lua/entities/npc_neclyzer.lua:815: attempt to index global 'ply' (a nil value)

1. unknown - gamemodes/base/entities/entities/base_nextbot/sv_nextbot.lua:46


checking, but to rule out, check if you have any addon that conflicts with the nextbot script, try to have the gmod updated or run it on a server or multiplayer or singleplayer when you can. In any case, I will be looking into the problem, thanks for reporting.
I have 2 ideas that you're gonna love!!!
1. If you spawn friendly npcs the nextbot will copy their sounds from a distance to lure you. So it's gonna be creepy if you despawn a lambda player but then hear a voiceline from across the map. or even a dog npc, and you just hear barking from around the corner

2. It can pretend to die to weapons. Maybe playing a sound, and a fake deathfeed. But then when you least expect it. It comes charging at you!
Editat ultima dată de AFluxxyTypeFox; 16 febr. 2024 la 7:49
also the people will errors use lua patcher, it helped
Electron  [dezvoltator] 16 febr. 2024 la 9:00 
Postat inițial de user.mpgx:
I have 2 ideas that you're gonna love!!!
1. If you spawn friendly npcs the nextbot will copy their sounds from a distance to lure you. So it's gonna be creepy if you despawn a lambda player but then hear a voiceline from across the map. or even a dog npc, and you just hear barking from around the corner

2. It can pretend to die to weapons. Maybe playing a sound, and a fake deathfeed. But then when you least expect it. It comes charging at you!


Noted.
I just had a crazy idea that probably won't be added

What if the bot had the ability to disguise itself? It could blend in with a prop-filled map or try to lure players by disguising as casual NPCs
Electron  [dezvoltator] 16 febr. 2024 la 13:54 
Postat inițial de Deadbox:
I just had a crazy idea that probably won't be added

What if the bot had the ability to disguise itself? It could blend in with a prop-filled map or try to lure players by disguising as casual NPCs

For a while now I have been working on making the nextbot not only able to camouflage itself, but also be able to be invisible when it wants and take the player off guard randomly.
Electron  [dezvoltator] 17 febr. 2024 la 16:52 
Update, ya.
Artemis 17 febr. 2024 la 16:54 
Personally, i don't like how it can "sense" you at times and go straight to your position, no matter how well you're hidden. I completely understand why it does this, but the downside is that closed-off maps such as SCP Site 19 are almost impossible to survive since hiding is a major aspect of that map. It seems like the only way you can survive against this bot is to play on a very large, open-ended map like the NYC ones so you won't be ambushed around a corner all of a sudden

On the other hand however, this is definitely the best of the PNG nextbot chasers. The fact his behavior is always different everytime you play makes him highly replayable, whereas i get bored quickly of the other PNG nextbots due to their behaviours becoming extremely unpredictable after a while (looking at you, Gargitron)
Electron  [dezvoltator] 17 febr. 2024 la 17:00 
Postat inițial de Artemis:
Personally, i don't like how it can "sense" you at times and go straight to your position, no matter how well you're hidden. I completely understand why it does this, but the downside is that closed-off maps such as SCP Site 19 are almost impossible to survive since hiding is a major aspect of that map. It seems like the only way you can survive against this bot is to play on a very large, open-ended map like the NYC ones so you won't be ambushed around a corner all of a sudden

On the other hand however, this is definitely the best of the PNG nextbot chasers. The fact his behavior is always different everytime you play makes him highly replayable, whereas i get bored quickly of the other PNG nextbots due to their behaviours becoming extremely unpredictable after a while (looking at you, Gargitron)


Thank you so much! and about the hiding place, it may be that its radio is very attached to the fact that they are very small places, so the bot takes it as a possible location, or maybe it is restarting its timer, because on maps like markparking in places that recurrently It doesn't happen, although it is also because he can see through the props, not through the walls. Anyway, I'm updating it now while I see what other suggestions and errors you find, but as always, thank you very much for reporting this.
Tobias 18 febr. 2024 la 13:49 
hi Nnec, i have some ideas for the bot.
1: make it so he can tp npcs (kinda like it does to the player) around. it would be scary to spawn a citizen just to have it right behind you.
2: it can spawn npcs, like combine. (bonus points if it works with npcs you have installed)
i think these would make it more spooky and have it seem more "alive" like it tps/spawns npcs where you usually run/hide.
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