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the stackable extra ressources from jobs is nice though.
also, my pops have the brain slug trait, yet instead of getting leaders with the brain slug trait, I get leaders with the weredians signal related trait instead. you might want to look into that as well (being able to have oth of those traits).
I have reduced the cost of the werediran tech. It will be there next time I update the mod, which unfortunately won't be for a few days. I have no internet, so I can only write on my phone.
I tested the brainslugs + werediran trait, and I could get both traits.
also, The Ezentian Combine is pretty cool but I think that giving us the ability to repair the rest of the ring would be a cool thing as well. I really liked their relic though, since I had an origin which bassicallly took half my monthly alloy production for most of the game, I had to go super hard into alloy production, which was only sustainable because the few fist planets I found were pretty good for minerals, combined with the bonus from the artifacts, I was able to power my forges to a pretty ridiculous degree (by the endgame I was making about 8k alloys.
only one question tho, what if I only have habitats ? does the relic offer a special bonus to mining habitats as well ?
I have been wanting to make a small rework for the ezentian relic. I had forgotten about habitats when I made it, simply disabling it for artificial planets, although I'll try to give it an effect for habitats / if you only have habitats.
For the ringworld, I felt like having restorable sections would not only make it too good, but also too similar to the cybrex home system.
1) For the etzani, a building that rewards you with an extra mineral per miner, and 0.25 Alloys (or 0.5 with Archaeotech AP)
2) For Ixardian Corporation, I think either a branch office building, or a starbase module would work very well here (Perhaps giving clerks a boost to trade value, say 2? Which would buff them up to six, and maybe extra amenties with Archaeotech AP).
3) Gotta admit, I’m a little stuck on the Wereidan since the Yuht building covers that angle well. Maybe a starbase module that increases the observation rewards in a system?
Do you mean archeotech? Because I already added Archeotechs for each precursor.
(There should be a discussion threat which is called "rewards" which lists the archeotechs)
the text of the digsite do not acknowledge me playing as an individualistic machine empire and write that i am organic. However the specimen description do write the signal work on robots as well.
Cordially.
Because if you beeline for it and get the relic on the early side it's not super difficult to get like 100-150% bonus to trade output. Yeah it takes a time to get there, but it's a scaling bonus with no drawbacks aside from taking your relic activations which I find in most cases are reserved for your pre-cursor relic anyways.
another thing to consider is that the Ixardian homeworld is uhh... Really disappointing.
I dunno if the small size is normal but I got a size 10 tomb world with no special modifiers on it. so a tiny planet, most people can't use effectively without late game techs that has no special deposits or modifiers to make it worth investing in anyways. I'm not saying it has to be as impressive as, say, a relic world, or broken ringworld, but maybe at least Give it a minimum size?
and the system itself is equally as bland with no special planetary deposits. Even the First leagues home system is guaranteed 10 energy and 10 minerals. the only vanilla Precursor that doesn't get special high resource deposits is the cybrex and that's because they get a ringworld so there's no planets for there to be deposits on.