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报告翻译问题
+Higher jump when held out.
-25% less dmg
-10% bullet vulnerability (To counter allowing mobility for a long range class)
+ alt-fire to send chain hook that pulls people towards you. (moderate distance, not as much as the grappling hook, and travels as fast as a standard rocket)
+ 3rd hit in a row always crits
- 50% damage penalty
- While throwing hook you cannot switch weapons until the hook returns (you have to commit, you can't do weapon combos)
*No random crits, every third hit guarantees a crit (basically the gunslinger stat) (maybe each swing looks different for extra visual flare? first swing is the right sickle, second is the right sickle and the crit hit is both sickles slamming down? idk)
+33% movement speed while active (not passive)
+15% swing speed
-30% damage penalty
-Damage cannot be boosted via Jarate (not incapable of mini-crits, cleaner's carbine works just fine, just Jarate specifically has no effect)
The basic idea is a melee designed for sustained fight against someone who really wasn't expecting you to suddenly be moving at the speed of a scout. obviously a quickscope would kill just as fast but it's predicable, and giving sniper some more mixup options would add some more diversity to the matchup. actual numbered values might not work in practice, just put there for concept.
Tea Sickles
Level 404 Kusarigamas
= Secondary fire will throw a right-swing attack but it doesn't differ from the left handed attack
+ 30% damage bonus.
+ When active, grants 30% faster speed movement.
+ Minicrits targets when fired at their back from close range.
- 15% less max health on wearer