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Map 1: The infinite hordes are far too powerful on expert. Also, I much prefer the alternate route with the garage door event, but I honestly think the level would be better if both routes were combined with the infinite hordes being replaced by a holdout event at the end.
Map 2: Tank is way way too strong on this map above advanced. Maybe if it only appeared in the gas can event it would be fair but the other parts of the map are too claustrophobic and small for a tank. Also, the vents kill it. The vents are still a big pain, especially if a horde spawns.
The grenade launcher crescendo should probably be removed. It's very unnecessary, easy to trigger, and doesn't make much sense. Also the Grenade Launcher is relatively useless here because of the close quarters and the high chance of setting off a gas can. I would encourage you to replace it with a chainsaw or M60. Honestly, moving it downstairs and putting some other supplies in it would be neat because it becomes much more of a risk vs reward thing.
As for the gas cans getting the cans was easy because the commons would spawn under the ladder for progression meaning there were very few common running around downstairs. However specials would constantly spawn in groups near the generator meaning they would constantly down or grab people any time we would pass by which was frustrating.
Also I still think infinite pills is a bit much, just a couple would be good if the horde was still relatively small. I will say though that getting cans still took a while but was more manageable with human allies than bots.
Lastly, if you choose not to remove it, the generator at the start of the map should start a holdout instead of an infinite horde. The infinite horde there is a nightmare, especially if anyone goes down, and I think a holdout would be a little more fair.
That's all I have to say since we couldn't finish Map 2 all the way through due to the difficulty. I still think Map 3 needs to remove a crescendo event at the start and change the pipe room. Maybe instead of big pipes you need to carefully walk past, make a big room and have colored pipes that you can't shoot or touch.
Yea, i can agree that it looked like those Liminal Space maps you'd see on Gmod sometimes. Liminal Space campaigns is something i'd like to see more of, especially ones based after pictures on the internet.