Team Fortress 2

Team Fortress 2

KS-23
dabmasterars 19 Mar, 2023 @ 12:50am
Stats suggestion thread
since this weapon is supposed to be exclusively for heavy, I can't really imagine viable stats without something like minicrits on kill for the minigun, which would probably be OP af. and that comes from a person that has >100 stats in a text file on my desktop. that's how hard designing a balanced shotgun for heavy is.
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Showing 1-15 of 15 comments
ZE DUCK 19 Mar, 2023 @ 4:31am 
+10% more accurate
+20% more damage per pellet
+25% faster firing speed
+15% faster equip speed

-35% less clip size
-20% less pellets
-15% slower reload speed

basically making this a medium ranged weapon but under performs in close range due to the actual shotgun irl having a really dummy long effective range and having a pretty tight spread
dabmasterars 19 Mar, 2023 @ 4:43am 
Originally posted by ZE DUCK:
+15% faster equip speed
equip speed? like you equip it faster in the inventory select menu? or did you mean deploy speed? probably the second one
Deer.Bullet 19 Mar, 2023 @ 6:55am 
HOLY MOLY YAS, WE NEED THIS PIECE OF ART IN THE GAME NOW. 🤯🥵
@ your service 19 Mar, 2023 @ 7:01am 
Why not have it like the old panic attack?
A auto shotgun that you have to load prior to shooting?
9BoltVattery 19 Mar, 2023 @ 10:30am 
Originally posted by @ your service:
Why not have it like the old panic attack?
A auto shotgun that you have to load prior to shooting?
or perhaps the panic attack could receive the Equalizer treatment, being split up into two weapons: the panic attack as the old version, and this shotgun as the undisputed better version that just takes the panic attack's current stats and runs off with them. after all, the panic attack's weapon skin fits its old stats better than this weapon skin does.


of course, i'm saying this from the perspective of someone who loves the current version of the panic attack and has never used the old version, so please disregard any bias that may be bleeding through here.
Arcanesleet 19 Mar, 2023 @ 10:31am 
+20% more damage per pellet on first shot, -10% damage per pellet on every shot fired after

+ If all pellets connect on the target, +20% more damage per pellet (does not stack with first-shot bonus)

+ passively reloads with damage from either the minigun or a melee (25 damage done = 1 shot reloaded, kill = 3 pellets reloaded)

+ no random bullet spread

- +25% slower reload speed

- no random crits


> Made to work in tandem with the minigun, as when using the shotgun, time that could be spent doing more damage is spent reloading, this idea tries to help fill that niche
Bluhu 25 Mar, 2023 @ 9:04am 
Originally posted by ZE DUCK:
+10% more accurate
+20% more damage per pellet
+25% faster firing speed
+15% faster equip speed

-35% less clip size
-20% less pellets
-15% slower reload speed

basically making this a medium ranged weapon but under performs in close range due to the actual shotgun irl having a really dummy long effective range and having a pretty tight spread


I actually really like that idea. Making it accurate to what the real life ♥♥♥♥♥♥ part is like. My favorite part has to be the less pellets as this is a 4 gauge shotgun if I remember correctly.

But in terms of viability, this could be a shotgun that might overpower the others, or something that might just fade away in the dark. Either way, heavy already has a primary weapon that overshadows the need of a shotgun, but i could see this as a tool when you are retreating and such, as heavy is pretty weak in long, or in even medium ranges. So I ccould see this weapon being useful while retreating, to potentially scare away some foes, or to have a better advantage against people who are out of your range. Or maybe to even finish off people who are out of your range. So this with something like the tomislav could be really affective, and it stays true to the actual gun, which I really like.
_Яofl-a-Man_ 28 May, 2023 @ 5:16pm 
Much more damage and more accarucy, but smaller mag and hit zone in front from player.
my idea:
Pros +the further the pellets flew, the more damage it does ( max 80-90 damage if all pellets will get )
+10% more accurate
Cons-30% damage
-34% clip size
-No random crits
Last edited by DISPENSER__deena_des_fa; 21 Jul, 2023 @ 2:01am
exitsandman 9 Jul, 2023 @ 3:59pm 
Originally posted by DISPENSER__deena_des_fa:
+the further the pellets flew, the more damage it does ( max 90-100 damage )
So like reverse damage falloff? That sounds a bit op, especially for a shotgun
Originally posted by exitsandman:
Originally posted by DISPENSER__deena_des_fa:
+the further the pellets flew, the more damage it does ( max 90-100 damage )
So like reverse damage falloff? That sounds a bit op, especially for a shotgun
yes,now i think too , especially for heavy
ZE DUCK 4 Oct, 2023 @ 4:07am 
Originally posted by Bluhu:
Originally posted by ZE DUCK:
+10% more accurate
+20% more damage per pellet
+25% faster firing speed
+15% faster equip speed

-35% less clip size
-20% less pellets
-15% slower reload speed

basically making this a medium ranged weapon but under performs in close range due to the actual shotgun irl having a really dummy long effective range and having a pretty tight spread


I actually really like that idea. Making it accurate to what the real life ♥♥♥♥♥♥ part is like. My favorite part has to be the less pellets as this is a 4 gauge shotgun if I remember correctly.

But in terms of viability, this could be a shotgun that might overpower the others, or something that might just fade away in the dark. Either way, heavy already has a primary weapon that overshadows the need of a shotgun, but i could see this as a tool when you are retreating and such, as heavy is pretty weak in long, or in even medium ranges. So I ccould see this weapon being useful while retreating, to potentially scare away some foes, or to have a better advantage against people who are out of your range. Or maybe to even finish off people who are out of your range. So this with something like the tomislav could be really affective, and it stays true to the actual gun, which I really like.

yeah, it would be like the Tomislav tbh, just an accurate shotgun that is more hinged on the long range picks than you know, trying to use it close range
ZE DUCK 4 Oct, 2023 @ 4:07am 
Originally posted by dabmasterars:
Originally posted by ZE DUCK:
+15% faster equip speed
equip speed? like you equip it faster in the inventory select menu? or did you mean deploy speed? probably the second one

i meant deploy speed tbh, i wasnt really thinking much when typing that in
dabmasterars 4 Oct, 2023 @ 7:10am 
Originally posted by ZE DUCK:
i meant deploy speed tbh, i wasnt really thinking much when typing that in
better late than never
reddin018 10 Dec, 2023 @ 6:16pm 
KS-23
Level 23 Hoovy duty shotgun

+ Hold Fire to load up to 4 shotgun shells
+ Release Fire to unleash the barrage at 223% increased fire rate.
+ 50% bullets per shot.
- Successive shots become less accurate.
- Cannot taunt while fully loaded

Heavy's Beggar's Bazooka anyone?
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