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I know there are better ways than overwriting an asset, but the documentation isn't great and the devkit runs like garbage. Praise be to people that actually have the patience to mod this game on more than a surface level.
lol you aren't wrong. Esp if you are modding on the same PC you game on. Steam keeps thinking the devkit is conan so sometimes wont even launch because it thinks its open.
I tried adding 0 to the whitelist but didn't work. but i think I may have just realized why.
Yup I was incorrect. Adding 0 DID work, I just forgot to drop a new placeable, forgetting that existing placeables don't always update retroactively when you are changing an item's blueprint source.