Escape Simulator

Escape Simulator

I'm a Wizard? - Singleplayer
KATY PERRY 16 Dec, 2023 @ 1:45am
Lengthier feedback and comments on experience!
As I said in my main review, everything in the current state plays from start to finish enjoyably without any bugs. As I appreciate the work you put in to provide something so fantastic to the community, I wanted to share with you I encountered and my thought processes to hopefully provide you with some insight of a first-time player.

My favorite puzzle your room I absolutely LOVED the Hedwig solution. Unsure if you are aware, but chess pieces with swords puzzle actually made Hedwig a good red-herring for a different puzzle. Your room happened to be an octagon, same with the 8-possible positions of the chess figures. So for a while, I was convinced that Hedwig visited each of the walls once and that was the solution. I thought your locking mechanism design was super creative. The poem-based cat puzzle was excellent and I really loved your word poem puzzle.

Wand mechanics. By the end of the room, I liked them and I actually would have liked more wand mechanic puzzles. I am a bit luke-warm for one and only one reason: the learning curve and what I'll call 'wand paranoia'. I, thankfully, am past that learning curve (but first-time players are not). But I do think a hands-on demonstration of every variation of the mechanic would really, really help. Like, a hallway where ALL you do is make a couple casts from the perspective of a master magician sending out your acceptance letter in a panic? Were I to play a sequel, I'd enjoy it more as now I understand what you do and what you don't do. I now understand the glimmers. I now understand the X's. I know you did explain it in the original note, but it's a bit hard to conceptualize something so simple, until you actually use it. Maybe I'm just slow. But I think I'd have enjoyed this a bit more, and I REALLY enjoyed it, had I not suffered from wand-paranoia.

Sometimes when I got stuck, I'd try using the wand in ways it wasn't supposed to be used and was convinced the floor was broken (it was not). At the same time, I didn't want to experiment and break the level (because I was enjoying the level). From there, I'd convince myself it was an unmarked wand puzzle or it was broke only to jump to the walk-through and figure out that it was a HOG (hidden-object-game) puzzle. I'm the one totally at fault for 4/5 of my walkthrough uses, the solutions always seemed obvious (they were never puzzles, just HOGs).

Inconsistent lock dissolve/lockpick spell The rule of the 'blue/orange haze' didn't hold up in the later parts of the room, again resulting in 'wand paranoid'. It kind of makes you second guess whether the puzzle is broken or you're overlooking something. The two walkthroughs I used for that specific catagory was the bookshelf with the 4 locks opened by the revisio key and the desk lock in the office on the opposite side, which I just never discovered, though there were a few several 'unmarked' locks that didn't follow the orange haze rule

Hidden locks & hidden puzzles The real culprit for my walkthrough uses was HOG difficulty and the room had some fairly difficult HOGs. Were it not for the 'wand paranoia,' I probably would have gotten them on my own. By no means am I implying to "tone down HOG difficulty," as I think it was 40% impatience, 40% wand-paranoia, and 20% not being a difficult HOG type of player - even if they are reasonable as these were. Usually I do escape rooms with a team and I'm often not the one who finds things. Usually I'm not an impatient player, but the 'disclaimer not to interact with the wand' convinced me that I broke something with mislicks and that it was fragile. The two 'almost too hidden' puzzle that stood out to me was the note in Emma's drawer leading to the cactus key, not the cactus key itself and the podium revisio key.

The Revisio podium key was brutal as I don't think anything had followed the "non-green" revisio rules up until that point. An 'unfair' Revisio hidden item in such a large level was also one of my worries (which is why I walkthroughed) a few times. Here's where that wand mechanics tutorial may be handy. It was a small object relative to roomsize, there was so much else going on in that room, and Revisio itself auto-disables. So surely a highly concealed clue 'wouldn't be in that realm.' 20/20 hindsight, maybe the chisel keyholder - which I did actually notice earlier - should have been a dead give away? Not sure how commonly people have an issue with that key, but something simple like a piece of paper documenting a potion recipe being to hide an object, a green outline of a key on the desk near the cauldron, drips of green near the key spot, or an all-green key would have helped drastically. I think this was the only real 'flawed' solution in the level that I mention --- and there was a kind of a clue to get there.

Emma's drawer note was also a bit brutal. The drawer props hadn't been intractable up until that point, so I must have just missed it. I think there was at least one other "item behind an interactable prop", but I found that normally. Maybe a note under books or something?

The others I recall that took me a long time to find was the suitcase under the bed & potentially the I, II, III, IV, V, VI inputs. Potentially because I did find the latter while looking for the Emma cactus note. But I did find those on my own.[/i]

Other general wonkiness/confusion

The silver diary key seemed really weird and was the only problem I'd call borderline 'technical.' I was convinced for a minute or two that it was for a future puzzle, after trying it twice. Your walkthrough also seems to indicate its a bit wonky

Overall thoughts

In those paragraphs, I pointed out one minor "too hidden" HOG, 1 inconsistent mechanic, and 1 HOG that I thought was a bit harsh. Most of which could be made intuitive fairly easily. The majority of things I mentioned were not actually issues, but only come back the fear of a scary potentially buggy item and the learning curve associated with ambitious experimental puzzle design that worked otherwise flawlessly. That item worked without any bugs, is memorable, and I wish it had been incorporated even more. The level itself was a beautifully made piece of art, is large, and is filled with over a dozen more puzzles that I had zero issues with. Needless to say, the 3 issues I pointed out are very minor in comparison to this well-done, beautifully crafted, well-designed level that is worth playing. Well done and thank you for the fun!