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Unless I am mistaken, it would require a little poking around the traits tab, which I'm yet too inexperienced to do today - Abel and Cain may look good but the are the result of good old trial and error. Almost certainly it would simply mean creating some new trait(s) modifying hunger and sleep thresholds...which is doable. I'll look into it ;)
I hereby confirm that the "synth" trait is functional. It modifies several needs/features as follows:
- health bonus and regen; (max health +200, health regen multiplier)
- virtually no food requirement (EnergyUsePerDay x0.01) It means that the survivor will eventually it...."by accident".
- "recharge period" - very short sleep time (RestPerDay x5) The survivor will require some 2 hours sleep before it's up and running.
Testing showed the following:
- sometimes the other survivors get the "disturbed sleep" message, since my synth is up at night.
- using this trait together with other ones is simply cheating.
- using more than one survivor with the synth trait is cheating as well.
I will update my three synth mods (Abel, Cain and Hope) shortly with the trait, stay tuned. The other 12 in the works will NOT be synth, but genetically modified humans (lower stats) - as you can easily understand why.