Project Zomboid

Project Zomboid

Custom Starting Vehicle Trait
 Ten wątek został przypięty, więc pewnie jest ważny
Panopticon  [producent] 3 marca 2023 o 1:36
Bug Reports
Post your issues with the following:
Explanation of what is wrong and where it is happening
Evidence with links to screenshots or debug logs showing what is wrong

If your issues are in multiplayer, then post a link to your latest DebugLog.txt and DebugLog-server.txt (this part is important).
Ostatnio edytowany przez: Panopticon; 10 maja 2023 o 11:32
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Wyświetlanie 1-14 z 14 komentarzy
HardZ 31 marca 2023 o 4:37 
function: sendServerSpawnCommand -- file: CustomVehicleStartClient.lua line # 20 | MOD: Custom Starting Vehicle Trait.
[31-03-23 08:27:58.853] ERROR: General , 1680262078853> 111.212.906> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: clientVehicleArgs of non-table: null at KahluaThread.tableget line:1689..
[31-03-23 08:27:58.853] ERROR: General , 1680262078853> 111.212.906> DebugLogStream.printException> Stack trace:.
[31-03-23 08:27:58.856] LOG : General , 1680262078856> 111.212.909> -----------------------------------------
STACK TRACE
HardZ 31 marca 2023 o 4:40 
i have this error :( , does not spawn vehicles in the open field I am using it together with the parachuck mod in the open field> Outside Spawn Points & Insertions,
Ostatnio edytowany przez: HardZ; 31 marca 2023 o 13:15
Panopticon  [producent] 31 marca 2023 o 15:53 
Początkowo opublikowane przez HardZ:
i have this error :( , does not spawn vehicles in the open field I am using it together with the parachuck mod in the open field> Outside Spawn Points & Insertions,
The log says there was no vehicle defined. What do your sandbox settings look like?
Kaw 17 sierpnia 2023 o 8:54 
function: sendServerSpawnCommand -- file: CustomVehicleStartClient.lua line # 20 | MOD: Custom Starting Vehicle Trait.
[16-08-23 21:09:04.089] LOG : General , 1692238144089> 692,053,238> -------------------------------------------------------------
attempted index: clientVehicleArgs of non-table: null.
[16-08-23 21:09:04.090] LOG : General , 1692238144090> 692,053,238> -----------------------------------------
STACK TRACE
-----------------------------------------
function: sendServerSpawnCommand -- file: CustomVehicleStartClient.lua line # 20 | MOD: Custom Starting Vehicle Trait.
[16-08-23 21:09:04.090] ERROR: General , 1692238144090> 692,053,239> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: clientVehicleArgs of non-table: null at KahluaThread.tableget line:1689..
[16-08-23 21:09:04.090] ERROR: General , 1692238144090> 692,053,239> DebugLogStream.printException> Stack trace:.
[16-08-23 21:09:04.092] LOG : General , 1692238144092> 692,053,241> -----------------------------------------
STACK TRACE
-----------------------------------------
function: sendServerSpawnCommand -- file: CustomVehicleStartClient.lua line # 20 | MOD: Custom Starting Vehicle Trait.
[16-08-23 21:09:04.101] LOG : General , 1692238144101> 692,053,250> -------------------------------------------------------------
attempted index: clientVehicleArgs of non-table: null.
[16-08-23 21:09:04.101] LOG : General , 1692238144101> 692,053,250> -----------------------------------------
STACK TRACE
-----------------------------------------
function: sendServerSpawnCommand -- file: CustomVehicleStartClient.lua line # 20 | MOD: Custom Starting Vehicle Trait.
[16-08-23 21:09:04.102] ERROR: General , 1692238144102> 692,053,251> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: clientVehicleArgs of non-table: null at KahluaThread.tableget line:1689..
[16-08-23 21:09:04.102] ERROR: General , 1692238144102> 692,053,251> DebugLogStream.printException> Stack trace:.
[16-08-23 21:09:04.104] LOG : General , 1692238144104> 692,053,253> -----------------------------------------
STACK TRACE
-----------------------------------------
function: sendServerSpawnCommand -- file: CustomVehicleStartClient.lua line # 20 | MOD: Custom Starting Vehicle Trait.
[16-08-23 21:09:04.118] LOG : General , 1692238144118> 692,053,267> -------------------------------------------------------------
attempted index: clientVehicleArgs of non-table: null.
[16-08-23 21:09:04.118] LOG : General , 1692238144118> 692,053,267> -----------------------------------------
STACK TRACE
-----------------------------------------
function: sendServerSpawnCommand -- file: CustomVehicleStartClient.lua line # 20 | MOD: Custom Starting Vehicle Trait.
[16-08-23 21:09:04.118] ERROR: General , 1692238144118> 692,053,267> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: clientVehicleArgs of non-table: null at KahluaThread.tableget line:1689..
[16-08-23 21:09:04.119] ERROR: General , 1692238144119> 692,053,267> DebugLogStream.printException> Stack trace:.
[16-08-23 21:09:04.120] LOG : General , 1692238144120> 692,053,269> -----------------------------------------
STACK TRACE
-----------------------------------------
function: sendServerSpawnCommand -- file: CustomVehicleStartClient.lua line # 20 | MOD: Custom Starting Vehicle Trait.
[16-08-23 21:09:04.134] LOG : General , 1692238144134> 692,053,283> -------------------------------------------------------------
attempted index: clientVehicleArgs of non-table: null.
[16-08-23 21:09:04.135] LOG : General , 1692238144135> 692,053,284> -----------------------------------------
STACK TRACE
-----------------------------------------
function: sendServerSpawnCommand -- file: CustomVehicleStartClient.lua line # 20 | MOD: Custom Starting Vehicle Trait.
[16-08-23 21:09:04.135] ERROR: General , 1692238144135> 692,053,284> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: clientVehicleArgs of non-table: null at KahluaThread.tableget line:1689..
[16-08-23 21:09:04.135] ERROR: General , 1692238144135> 692,053,284> DebugLogStream.printException> Stack trace:.
[16-08-23 21:09:04.137] LOG : General , 1692238144137> 692,053,286> -----------------------------------------
STACK TRACE
-----------------------------------------
function: sendServerSpawnCommand -- file: CustomVehicleStartClient.lua line # 20 | MOD: Custom Starting Vehicle Trait.
[16-08-23 21:09:04.151] LOG : General , 1692238144151> 692,053,300> -------------------------------------------------------------
attempted index: clientVehicleArgs of non-table: null.
[16-08-23 21:09:04.152] LOG : General , 1692238144152> 692,053,301> -----------------------------------------
STACK TRACE
-----------------------------------------
function: sendServerSpawnCommand -- file: CustomVehicleStartClient.lua line # 20 | MOD: Custom Starting Vehicle Trait.
[16-08-23 21:09:04.152] ERROR: General , 1692238144152> 692,053,301> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: clientVehicleArgs of non-table: null at KahluaThread.tableget line:1689..
[16-08-23 21:09:04.152] ERROR: General , 1692238144152> 692,053,301> DebugLogStream.printException> Stack trace:.
[16-08-23 21:09:04.154] LOG : General , 1692238144154> 692,053,303> -----------------------------------------
STACK TRACE
-----------------------------------------
function: sendServerSpawnCommand -- file: CustomVehicleStartClient.lua line # 20 | MOD: Custom Starting Vehicle Trait.
[16-08-23 21:09:04.168] LOG : General , 1692238144168> 692,053,317> -------------------------------------------------------------
attempted index: clientVehicleArgs of non-table: null.
[16-08-23 21:09:04.168] LOG : General , 1692238144168> 692,053,317> -----------------------------------------
STACK TRACE
-----------------------------------------
function: sendServerSpawnCommand -- file: CustomVehicleStartClient.lua line # 20 | MOD: Custom Starting Vehicle Trait.
[16-08-23 21:09:04.168] ERROR: General , 1692238144168> 692,053,317> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: clientVehicleArgs of non-table: null at KahluaThread.tableget line:1689..
[16-08-23 21:09:04.169] ERROR: General , 1692238144169> 692,053,318> DebugLogStream.printException> Stack trace:.
[16-08-23 21:09:04.170] LOG : General , 1692238144170> 692,053,319> -----------------------------------------
STACK TRACE
-----------------------------------------


Hello, I keep getting this error when I host a MP game. I know for sure the vehicle ID is correct. This is because I tested an SP game and the vehicle successfully spawned. I also know this is the only mod giving me errors cause I individually tested out every other mod I have (which aren't a whole lot and one of them is your Outside Spawn Points and Insertions mod) and none of them other then this one gave me any errors whilst hosting an MP game.
Panopticon  [producent] 17 sierpnia 2023 o 10:22 
Początkowo opublikowane przez Kaw:
Hello, I keep getting this error when I host a MP game. I know for sure the vehicle ID is correct. This is because I tested an SP game and the vehicle successfully spawned. I also know this is the only mod giving me errors cause I individually tested out every other mod I have (which aren't a whole lot and one of them is your Outside Spawn Points and Insertions mod) and none of them other then this one gave me any errors whilst hosting an MP game.
You are having the same error as the previous person. There is something missing from the sandbox options. Could you send a screenshot of your Vehicles settings section?
Kaw 19 sierpnia 2023 o 13:57 
Sure, here you go.

(https://snipboard.io/IKv6jD.jpg)

Thank you for the subsequent response btw, I really appreciate it man
Ostatnio edytowany przez: Kaw; 19 sierpnia 2023 o 13:58
Panopticon  [producent] 19 sierpnia 2023 o 15:06 
Początkowo opublikowane przez Kaw:
Sure, here you go.

(https://snipboard.io/IKv6jD.jpg)

Thank you for the subsequent response btw, I really appreciate it man
Hmm, I need to test it on my end. Do you have this issue in a hosted game or on a dedicated server?
Kaw 19 sierpnia 2023 o 20:14 
This is on a hosted game. I have successfully used this mod on SP games numerous times and I have tested the same exact settings with that Dash Bullrider with the range of min 100 and max 100 on an SP game multiple times recently to double check if the sandbox settings are correct.
Ostatnio edytowany przez: Kaw; 19 sierpnia 2023 o 20:14
kev_cat 30 grudnia 2023 o 18:00 
me again. is it normal for vehicles to spawn smashed? or do i have to spawn in a open area so the vehicle doesnt touch anything
Panopticon  [producent] 30 grudnia 2023 o 18:12 
Początkowo opublikowane przez kev_cat:
me again. is it normal for vehicles to spawn smashed? or do i have to spawn in a open area so the vehicle doesnt touch anything
Is it visibly smashed or in poor condition? If you used "Surprise Me", there is a chance it can spawn burnt or smashed. If you did a normal vehicle type, then that is rather unfortunate, I would try using a "skin" to enforce it as a working variant, instead of smashed. The car variant system is weird.
kev_cat 30 grudnia 2023 o 20:34 
it was smashed and i couldn't even open the trunk, and thanks ill try using a skin after i figure out how. have a good night/day :spiffo:
Goat 24 kwietnia 2024 o 16:00 
Hello! I've found an issue where using the surprise me function it will only spawn a Chevalier D6, the only Mods i have are this, monkeys spawns, error magnifier, and mod manager.
Panopticon  [producent] 24 kwietnia 2024 o 17:09 
Początkowo opublikowane przez Goat:
Hello! I've found an issue where using the surprise me function it will only spawn a Chevalier D6, the only Mods i have are this, monkeys spawns, error magnifier, and mod manager.
This seems to be a reoccuring issue, but I am not aware why that is happening. Try putting a different vehicle type in the sandbox options, as though you are goimg to spawn with it, and then enable Surprise Me. If that same car spawns with Surprise Me enabled, multiple times, then that is where the bug is occurring.
Goat 24 kwietnia 2024 o 17:49 
After setting it to Base.VanSeats it will spawn it when not selecting "Surprise Me"
when surprise me is selected it will revert to the Base.PickUpTruck and spawn the D6, and the only thing i can think of is maybe the mod isn't properly picking up all the vehicle ids?
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