RimWorld

RimWorld

[1.5-1.4] CAI 5000 - Advanced AI + Fog Of War
Fog of War Ideas
The mods is incredible.

If it was possible somehow to increase the size of the playing map of the game and then put other factions in the same tile as where your settlement is located, with the fog of war, the game would become somehow an Age of Empires like game with a mixture of Project Zomboid.

Where the map is so big that multiple other factions can be installed in the same tile as yours with their colonists bumping into each other from time to time, creating more dynamism.
< >
Zobrazuje se 114 z 14 komentářů
I think it'd be cool idea to add function that allows you to turn off raid's notifications and etc.
While that'd be really cool conceptually, RimWorld's engine can't realistically support this and performance would plummet. I'm currently playing on a 500x500 map, and while it's perfectly playable, I can notice a framerate drop at speed 3.

anal dysfunction původně napsal:
I think it'd be cool idea to add function that allows you to turn off raid's notifications and etc.
This would be cool and could work, perhaps notifying you only when enemies arrive via drop pod, or when they enter your line of sight.
anal dysfunction původně napsal:
I think it'd be cool idea to add function that allows you to turn off raid's notifications and etc.
Vanilla Factions Expanded: Pirates has an option that does this, but it sadly requires using the mod's custom storyteller.
Could always use Cherry Picker to just get that feature.

Also, if you want a "full" fog of war experience, you can also use Rimworld Exploration Mode mod to add FOW to the planet map.
Random idea I had when I came to look for any bug reports just now

A "grenade" that is a camera. Throw it and a camera is created at the point of impact. Has high FoV and low health, can be targeted by enemies.
If you've played Rainbow Six Siege, I'm talking about Valk's cameras. That'd be such a neat combat mechanic for tactical teams to toss a camera into a room to see before they breach it

Just wanted to post this in case any one ever wanted to do it
Smiley Face Killer původně napsal:
Random idea I had when I came to look for any bug reports just now

A "grenade" that is a camera. Throw it and a camera is created at the point of impact. Has high FoV and low health, can be targeted by enemies.
If you've played Rainbow Six Siege, I'm talking about Valk's cameras. That'd be such a neat combat mechanic for tactical teams to toss a camera into a room to see before they breach it

Just wanted to post this in case any one ever wanted to do it

'Ammo Variety - Grenade Launchers' has that
Naposledy upravil FrankenApple; 23. pro. 2023 v 20.11
Perhaps add a button to quick switch FoW?
Provide a option for people who don't want FoW all the times.
Maybe could go further, automatically switch on FoW when threat even occurred.
The original fog of war mod had a setting where you could turn off notifications when some events or raiders would come, meaning you had to find out they were happening yourself. I really liked that personally. I'd really love that back, especially with Anomaly.
McLets původně napsal:
The original fog of war mod had a setting where you could turn off notifications when some events or raiders would come, meaning you had to find out they were happening yourself. I really liked that personally. I'd really love that back, especially with Anomaly.


Curse of silecence from the VE pirate story teller does that, add this AI mod and Anomaly and you have rimworld hardcore ;D but yes would love that added on this mod as a option.
ГАНКУЛ původně napsal:
I think it'd be cool idea to add function that allows you to turn off raid's notifications and etc.

I think you have been looking for these two mods:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2261416579&searchtext=silent+raid

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2282128474

You are welcome)
Idea: dont hide the fact of the raid itself, but hide only its type (name) under name "something is happening".
an option that turn on fog of war only at non player tile, e.g. caravan ambush, bandit camps
I wish prisoners in prisons added to the fog of war. That way you can keep track of injured prisoners without having to send a pawn that way. As soon as they try to break out, they go dark on fog of war.
Chuck původně napsal:
I wish prisoners in prisons added to the fog of war. That way you can keep track of injured prisoners without having to send a pawn that way. As soon as they try to break out, they go dark on fog of war.

This is kinda my only complaint so far, Maybe not adding them to Fog of War unless they're already allied with your faction (Like when you need to jail someone for conversion/Catharsis). For prisoners not a part of your colony though maybe something like a prisoner tab or something similar so I can select actions to perform on prisoners as if I had clicked on them. Sending a colonist to them just to see them, is a bit rough.
< >
Zobrazuje se 114 z 14 komentářů
Na stránku: 1530 50