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I'm pretty sure that Prepatcher is a library other mods are built off of. So there are mods that rely on it. But it doesn't rely on anything else.
So - a few things here:
1. As you people can easily see, Prepatcher is not updated to 1.6 yet. So if you by chance try to run it on an 1.6 installation, that just straight-up won't work. Full stop.
2. 'This mod' doesn't 'rely on' other mods - but vice versa. A mod that needs Prepatcher will have it listed as a hard dependency, so there's no way to miss that by accident because the game and mod-managers would scream at you before things even start. There are a few mods with optional dependency on Prepatcher, which will still work (if they themselves are updated of course) just won't benefit from the (mostly) performance-improvements that come from Prepatcher.
3. Based on my knowledge, no massively important mod should have a hard dependency on Prepatcher at this point in time. VE Framework has an optional one - so that one is fine - and some of the mods that desperately need it (Performance Fish, as an example) are not updated to 1.6 to begin with (because Prepatcher has to update first) - so people claiming that their game won't work without Prepatcher are either making things up or are using SOME esoteric mod I currently can't think of tbh. In which case, yeah - the use of that mod is currently out of the question.