Project Zomboid

Project Zomboid

Weapon Modifiers v1.1.3
 Toto téma bylo přilepeno, takže je nejspíš důležité
Champy  [vývojář] 22. úno. 2023 v 11.25
Modifier Suggestions
I'm lacking imagination. Post your suggestions for new modifiers here.

Please specify the name, the rarity, whether it is intended for the Realistic or the Extensive list, and the stats it would boost / nerf.

Only stats that I've already coded. So, straightforward stats like damage, attack speed, knockback, etc. Modifiers that I can easily add to the current modifier lists without adding new features or mechanics.
Naposledy upravil Champy; 4. bře. 2023 v 7.42
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Here's the current modifier names in the Extensive set in case anyone's wondering

IGUI_EN = {
IGUI_modifier_name_level1 = "I",
IGUI_modifier_name_level2 = "II",
IGUI_modifier_name_level3 = "III",
IGUI_modifier_name_level4 = "IV",
IGUI_modifier_name_level5 = "V",
IGUI_modifier_name_level6 = "VI",

IGUI_modifier_name_Hurtful = "Hurtful",
IGUI_modifier_name_Quick = "Quick",
IGUI_modifier_name_Strong = "Strong",
IGUI_modifier_name_Sturdy = "Sturdy",
IGUI_modifier_name_Small = "Small",
IGUI_modifier_name_Large = "Large",
IGUI_modifier_name_Intuitive = "Intuitive",
IGUI_modifier_name_Lucky = "Lucky",
IGUI_modifier_name_Extensive = "Extensive",
IGUI_modifier_name_Tireless = "Tireless",
IGUI_modifier_name_Quality = "Quality",
IGUI_modifier_name_Dangerous = "Dangerous",
IGUI_modifier_name_Berserk = "Berserk",
IGUI_modifier_name_Deadly = "Deadly",
IGUI_modifier_name_Agile = "Agile",
IGUI_modifier_name_Bulky = "Bulky",
IGUI_modifier_name_Handy = "Handy",
IGUI_modifier_name_Superior = "Superior",
IGUI_modifier_name_Savage = "Savage",
IGUI_modifier_name_Dexterous = "Dexterous",
IGUI_modifier_name_Godly = "Godly",
IGUI_modifier_name_Frenzying = "Frenzying",
IGUI_modifier_name_Murderous = "Murderous",
IGUI_modifier_name_Unbreakable = "Unbreakable",
IGUI_modifier_name_Legendary = "Legendary",
IGUI_modifier_name_UltraIntuitive = "Ultra Intuitive",
IGUI_modifier_name_Pacifist = "Pacifist",
IGUI_modifier_name_CloseQuarters = "Close Quarters",
IGUI_modifier_name_Miracle = "Miracle",


IGUI_modifier_name_Harmless = "Harmless",
IGUI_modifier_name_Slow = "Slow",
IGUI_modifier_name_Unlucky = "Unlucky",
IGUI_modifier_name_Weak = "Weak",
IGUI_modifier_name_Tiring = "Tiring",
IGUI_modifier_name_Fragile = "Fragile",
IGUI_modifier_name_Stiff = "Stiff",
IGUI_modifier_name_Confusing = "Confusing",
IGUI_modifier_name_Damaged = "Damaged",
IGUI_modifier_name_Broken = "Broken",
IGUI_modifier_name_Inferior = "Inferior",
IGUI_modifier_name_Shitty = "♥♥♥♥♥♥",
IGUI_modifier_name_Lethargic = "Lethargic",



IGUI_modifier_name_Steady = "Steady",
IGUI_modifier_name_Precise = "Precise",
IGUI_modifier_name_Quiet = "Quiet",
IGUI_modifier_name_Precise = "Precise",
IGUI_modifier_name_Sniper = "Sniper",
IGUI_modifier_name_Tactical = "Tactical",
IGUI_modifier_name_Silent = "Silent",

IGUI_modifier_name_Shaky = "Shaky",
IGUI_modifier_name_Imprecise = "Imprecise",
IGUI_modifier_name_Loud = "Loud",
IGUI_modifier_name_Thunderous = "Thunderous",
IGUI_modifier_name_Awkward = "Awkward",


IGUI_modifier_name_Efficient = "Efficient",
IGUI_modifier_name_Inefficient = "Inefficient",
IGUI_modifier_name_Compact = "Compact",
IGUI_modifier_name_Loose = "Loose",
}
I would suggest a modifier called lightweight & unwieldy that increases and decreases the players carryable weight by +/- 1 to 2 points while equipped - much like being well fed does. It might be a way to get away with not being able to modify item weights.
As for other modifiers ideas,
Piercing - target one additional zombie per round fired/melee swing
Incendiary - chance to set enemies on fire
Concussive - additional knockback
Shielded - additional bite protection while equipped
Ruthless - Increased damage, reduced speed
Nightmarish - better stats but only at night.
Self-Repairing - recovers 1 durability every 10/9/8/etc. irl minutes.
BFG - 1/2/3/4/5% chance to damage all zombies on screen on strike.
Sentient - "Ohh look, talking sword."
Greedy - 10/15/20...50% chance to give player 1 dollar on strike.
Petrifying - chance to paralyze zombie for few seconds.
Hammering - chance to spawn scrap metal in zombie inventory.
Screwing - chance to spawn electronics scrap in zombie inventory.
Champy  [vývojář] 4. bře. 2023 v 7.41 
I guess I should have worded it better.

The suggestions have to be for stats that I've already done.

So, straightforward stats like damage, attack speed, knockback, etc.

Your ideas are cool, but a little too much for my taste. Not to mention they seem pretty hard to implement into the game.

Just give suggestions that I can easily add to the modifier lists without adding new features or mechanics.
No worries, I'll post some other ideas when I get home from work. We're using your mod on our server and it's quite the hit even with the bugs Brita has with it!
Rodent Modifier

Smaller Range
Faster Hitting
slightly less Damage
Rhoen 22. bře. 2023 v 15.48 
Could we get an explanation/stat breakdown for each modified? Like statistically what they do.
Hello, I am a fan of your mod, and I have a question on mod compatibility with the bow and arrow mod

It applies different modifiers to each arrow. It makes it a long list.
What I would think would work is only applying the modifier to arrow bundles, instead of each individual arrow. Not sure if you can do that. Can something be done?

Here are the two mods for it.

https://gtm.steamproxy.vip/workshop/filedetails/?id=2208315526

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2824362101

Thanks either way, your mod is great.
just gift us check/uncheck option to get legendary, insane epic etc.
I already lowering and higher the value but still not get what i want
hello, maybe add the option in the customisation menu to improve drop rates when tinkering with weapons? it would be very cool
Hello, can I transfer the perk to another weapon? I found a screwdriver (indestructibility perk), but I would like to transfer it to a bat or a crowbar. My English is bad, I write through a translator.
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