RimWorld

RimWorld

Grignr Happens By
Social Wealth Depends on this?
This has something going on with Social Wealth, like it's a dependency for it or something(Errors only without this):

Could not load Texture2D at 'Things/Item/Equipment/Headgear/GrignrHat/GrignrHat' for def 'Taggerung_Grignr_Hat' in any active mod or in base resources.
[Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.UnityEngine.StackTraceUtility.ExtractStackTrace_Patch1()
[Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.Log.Error_Patch2(System.String)
[Core, Assembly-CSharp.dll] Verse.ContentFinder`1[[UnityEngine.Texture2D, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].Get(System.String itemPath, System.Boolean reportFailure)
[Core, Assembly-CSharp.dll] Verse.Graphic_Single.Init(Verse.GraphicRequest req)
[Core, Assembly-CSharp.dll] Verse.GraphicDatabase.GetInner(Verse.GraphicRequest req)
[Core, Assembly-CSharp.dll] Verse.GraphicDatabase.Get(Verse.GraphicRequest req)
[Core, Assembly-CSharp.dll] Verse.GraphicDatabase.Get(System.Type graphicClass, System.String path, UnityEngine.Shader shader, UnityEngine.Vector2 drawSize, UnityEngine.Color color, UnityEngine.Color colorTwo, Verse.GraphicData data, System.Collections.Generic.List`1[Verse.ShaderParameter] shaderParameters, System.String maskPath)
[Core, Assembly-CSharp.dll] Verse.GraphicData.Init()
[Core, Assembly-CSharp.dll] Verse.GraphicData.get_Graphic()
[Core, Assembly-CSharp.dll] Verse.ThingDef.<PostLoad>b__398_0()
[Core, Assembly-CSharp.dll] Verse.LongEventHandler.ExecuteToExecuteWhenFinished()
[Core, Assembly-CSharp.dll] Verse.LongEventHandler.UpdateCurrentAsynchronousEvent()
[Core, Assembly-CSharp.dll] Verse.LongEventHandler.LongEventsUpdate(System.Boolean& sceneChanged)
[Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.Root.Update_Patch1(Verse.Root)
[Core, Assembly-CSharp.dll] Verse.Root_Entry.Update()
,
Could not load Texture2D at 'Things/Item/Equipment/Headgear/GrignrHat/GrignrHat' for def 'Taggerung_Grignr_Hat_Custom' in any active mod or in base resources.
[Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.UnityEngine.StackTraceUtility.ExtractStackTrace_Patch1()
[Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.Log.Error_Patch2(System.String)
[Core, Assembly-CSharp.dll] Verse.ContentFinder`1[[UnityEngine.Texture2D, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].Get(System.String itemPath, System.Boolean reportFailure)
[Core, Assembly-CSharp.dll] Verse.Graphic_Single.Init(Verse.GraphicRequest req)
[Core, Assembly-CSharp.dll] Verse.GraphicDatabase.GetInner(Verse.GraphicRequest req)
[Core, Assembly-CSharp.dll] Verse.GraphicDatabase.Get(Verse.GraphicRequest req)
[Core, Assembly-CSharp.dll] Verse.GraphicDatabase.Get(System.Type graphicClass, System.String path, UnityEngine.Shader shader, UnityEngine.Vector2 drawSize, UnityEngine.Color color, UnityEngine.Color colorTwo, Verse.GraphicData data, System.Collections.Generic.List`1[Verse.ShaderParameter] shaderParameters, System.String maskPath)
[Core, Assembly-CSharp.dll] Verse.GraphicData.Init()
[Core, Assembly-CSharp.dll] Verse.GraphicData.get_Graphic()
[Core, Assembly-CSharp.dll] Verse.ThingDef.<PostLoad>b__398_0()
[Core, Assembly-CSharp.dll] Verse.LongEventHandler.ExecuteToExecuteWhenFinished()
[Core, Assembly-CSharp.dll] Verse.LongEventHandler.UpdateCurrentAsynchronousEvent()
[Core, Assembly-CSharp.dll] Verse.LongEventHandler.LongEventsUpdate(System.Boolean& sceneChanged)
[Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.Root.Update_Patch1(Verse.Root)
[Core, Assembly-CSharp.dll] Verse.Root_Entry.Update()