Project Zomboid

Project Zomboid

Cheval de frise
uglev 6 Jan, 2024 @ 4:56am
Mod Bug
Hello everyone!
Seems like defenses.pack file is corrupted. If I check this mod in savegame options, game stuck on loading texture pack. I tried open it with TileZed and other redactors, all of them give me error and dont load file.
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Showing 1-10 of 10 comments
knopi 8 Jan, 2024 @ 7:53pm 
how do i open a .pack file?
uglev 9 Jan, 2024 @ 10:35pm 
You need ProjectZomboidPackManager or TileZed.
Brightex  [developer] 10 Jan, 2024 @ 3:15pm 
Hi @uglev, try reinstalling that should fix it
uglev 10 Jan, 2024 @ 11:02pm 
Brightex, i downloaded the mod, its not work(((. Mode files is not changed, how it can help?
GestumStage 16 Aug, 2024 @ 9:10am 
It is not possible to build a metal object that consists of two tiles. One half is illuminated in red, the second is opposite, I tried pipes and sheets, no access.
GestumStage 11 Oct, 2024 @ 11:47pm 
was it so difficult to indicate the need for “filler rods” in the construction menu?! Solve this problem immediately.
josemramostoma 22 Oct, 2024 @ 5:56pm 
Originally posted by GestumStage:
was it so difficult to indicate the need for “filler rods” in the construction menu?! Solve this problem immediately.

welding rods are necesary
Robot-Girl 15 Nov, 2024 @ 2:56am 
Originally posted by GestumStage:
It is not possible to build a metal object that consists of two tiles. One half is illuminated in red, the second is opposite, I tried pipes and sheets, no access.
same
`function: OnCreate -- file: buildRecipeCode.lua line # 6 | MOD: Cheval de frise
Callframe at: callLuaObject
function: setInfo -- file: ISBuildIsoEntity.lua line # 734 | Vanilla
function: create -- file: ISBuildIsoEntity.lua line # 576 | Vanilla
function: perform -- file: ISBuildAction.lua line # 251 | Vanilla
`

i got this error while im building the barricades.
`function: OnCreate -- file: buildRecipeCode.lua line # 6 | MOD: Cheval de frise
Callframe at: callLuaObject
function: setInfo -- file: ISBuildIsoEntity.lua line # 734 | Vanilla
function: create -- file: ISBuildIsoEntity.lua line # 576 | Vanilla
function: perform -- file: ISBuildAction.lua line # 251 | Vanilla
java.lang.RuntimeException: Object tried to call nil in OnCreate
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:101)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:817)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:174)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1826)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1623)
at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:76)
at se.krka.kahlua.integration.LuaCaller.protectedCall(LuaCaller.java:117)
at zombie.entity.components.crafting.BaseCraftingLogic.callLuaObject(BaseCraftingLogic.java:530)
at {LINK REMOVED} Method)
at {LINK REMOVED} Source)
at {LINK REMOVED} Source)
at {LINK REMOVED} Source)
at se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:62)
at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:211)
at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:201)
at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:191)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:851)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:174)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1826)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1623)
at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:85)
at zombie.characters.CharacterTimedActions.LuaTimedActionNew.perform(LuaTimedActionNew.java:143)
at zombie.characters.IsoGameCharacter.updateInternal(IsoGameCharacter.java:10856)
at zombie.characters.IsoGameCharacter.update(IsoGameCharacter.java:10494)
at zombie.characters.IsoPlayer.updateInternal1(IsoPlayer.java:2289)
at zombie.characters.IsoPlayer.update(IsoPlayer.java:2268)
at zombie.MovingObjectUpdateSchedulerUpdateBucket.update(MovingObjectUpdateSchedulerUpdateBucket.java:71)
at zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:155)
at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:3054)
at zombie.iso.IsoCell.updateInternal(IsoCell.java:5962)
at zombie.iso.IsoCell.update(IsoCell.java:5895)
at zombie.iso.IsoWorld.updateWorld(IsoWorld.java:4203)
at zombie.iso.IsoWorld.updateInternal(IsoWorld.java:4323)
at zombie.iso.IsoWorld.update(IsoWorld.java:4237)
at zombie.gameStates.IngameState.updateInternal(IngameState.java:1699)
at zombie.gameStates.IngameState.update(IngameState.java:1464)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:87)
at zombie.GameWindow.logic(GameWindow.java:382)
at zombie.GameWindow.frameStep(GameWindow.java:916)
at zombie.GameWindow.mainThreadStep(GameWindow.java:628)
at zombie.MainThread.mainLoop(MainThread.java:76)
at {LINK REMOVED} Source)
`

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