安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
I've experienced several game crashes while playing. Indeed it was caused by the orange gel passed to beginning of the orange funnel. Once we had avoided any of orange gel drops passed through the portals to the source of the funnel we were able to finish the map without a crash.
Here are my graphics settings:
- Full screen, 1280*960 (4:3);
- Anti-aliasing mode = 2xMSAA
- Filtering mode = Anisotropic 4x
- Wait for Vert.Sync = Enabled (Tripple Buffered)
- Multicore rendering = Enabled
- Shade detail = High
- Effect detail = High
- Model/Texture detail = High
- Paged Pool Memory Available = High
There are drops of gel at funell source: game crashesThere are no drops of gel at funell source: no crash
My friend hasn't experienced any crash while playing together, with following graphics settings:
- Full screen, 800*600 (4:3);
- Anti-aliasing mode = None
- Filtering mode = Trilinear
- Wait for Vert.Sync = Enabled (Tripple Buffered)
- Multicore rendering = Enabled
- Shade detail = Low
- Effect detail = Low
- Model/Texture detail = Low
- Paged Pool Memory Available = Medium
There are drops of gel at funell source: no crashThere are no drops of gel at funell source: no crash
I hope it will be helpful.
Settings (pretty much the same for us both):
My settings were the default but with Shader Details set to Medium.