Space Engineers

Space Engineers

Optimization Mod - Part 2 (Block FiX)
TPOH  [developer] 27 Jan, 2023 @ 2:51am
Complaints and suggestions
The topic speaks for itself =)
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Showing 1-10 of 10 comments
Singularity 1 Feb, 2023 @ 11:00am 
why not make one big optimisation mod?
why have different parts?
TPOH  [developer] 3 Feb, 2023 @ 1:40am 
Originally posted by Singularity:
why not make one big optimisation mod?
why have different parts?
People are different. Desire and goals are also different. Whoever needs what they will put it.
SpookyKitty 3 Feb, 2023 @ 11:27pm 
the sci-fi interior wall model is rotated from the original, making any already placed ones rotated the wrong way
revision 6 Feb, 2023 @ 4:32pm 
As SpookyKitty said, the sci-fi interior wall is rotated when you install the mod.

Without the mod loaded

With the mod loaded
Pluslerin 26 May, 2023 @ 8:01pm 
Is this the place for bug reports too?
The mod removed all of the sparks of the future DLC blocks, only the Sci-Fi interior wall, the pipes and the Ion thrusters remained, the rest are missing.
Also, I have a few suggestions:
- The sci-fi wall can use some adjustments, it’s a block that you’re going to use a lot (making up a wall), maybe add a few extra details in the texture or bump maps
- In my opinion the pipes don’t need a hole in the middle since its going to be covered anyways, it’s a waste of triangles and I suspect SE renders that hidden internal faces
- One thing that can be really helpful in terms of performance are conveyors in the form of blocks like the armor blocks (a cube) since sometimes conveyors are hidden inside walls or sometimes ruin walls, they could use the same base model with their corresponding texture for each junction and maybe be painted with armor skins
Pluslerin 26 May, 2023 @ 8:13pm 
kinda figured out the issue, the CubeBlocks_SparksOfTheFuturePack file from the mod, only have the definitions for the Sci-Fi interior wall so it disables the rest of the blocks
TPOH  [developer] 27 May, 2023 @ 1:52am 
Originally posted by apple:
As SpookyKitty said, the sci-fi interior wall is rotated when you install the mod.

Without the mod loaded

With the mod loaded
Fixed.
TPOH  [developer] 27 May, 2023 @ 1:53am 
Originally posted by Pluslerin:
kinda figured out the issue, the CubeBlocks_SparksOfTheFuturePack file from the mod, only have the definitions for the Sci-Fi interior wall so it disables the rest of the blocks
1) How did you install the mod?
2) What mods do you use in conjunction with this mod?
Pluslerin 28 May, 2023 @ 6:48pm 
Originally posted by TPOH:
1) How did you install the mod?
2) What mods do you use in conjunction with this mod?

1) I followed the instructions for the manual installation, didn’t add the mod to the world just replaced the SE files
2) I have like 200+ mods but this one was the issue, also the only mod that I’ve installed replacing the game’s base files, I had to delete the files it replaced and use the steam option to check the files integrity to recover the original files and the issue was fixed, well kinda, I still have six blocks showing up for each face of the Sci-Fi Block

As I've mentioned in my previous post, I did open the CubeBlocks_SparksOfTheFuturePack file from the mod and noticed that there’s only the definition for the Sci-Fi block, so it disables everything else
FantazeR 24 Oct, 2023 @ 10:42pm 
Проблема идентичная Pluslerin, установил мод вручную, заметил, что у ботов и кучи чертежей отсутствуют атмосферные НФ трастеры, сразу подумал об этом моде, хоть и устанавливал давно
Last edited by FantazeR; 24 Oct, 2023 @ 10:42pm
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