XCOM 2
Amalgamation: Tech Medic Tertiary Specialization
 此主題已被置頂,因此它可能很重要
XpanD  [開發人員] 2023 年 1 月 1 日 上午 2:11
Spec abilities
Squaddie:
  • Medishot fires a healing shot at an ally up to 9 tiles out. Starts at 1 charge, +1 per carried medkit, ability-granted medkits not included. Healing follows weapon damage, spread included. Does not use up normal medkit uses.
Corporal, sergeant:
  • Second Wind gives anyone healed by your medkits a free action. Works on self.
  • Hammer Shot fires a shot that knocks enemies back ~3 tiles. 2 ammo, 3 turn cooldown.
  • Free Heal Bomb grants a thrown healing grenade. Covers 5 tiles in a plus shape.
Lieutenant, captain:
  • Medical Specialist unlocks a dedicated medkit-only slot.
  • Ghost Grenade grants a special smoke skill that conceals an ally. Single use.
  • Kinetic Pillar creates a pillar that offers full cover. 3 turn cooldown, lasts for 6. Preserves concealment.
Major, colonel:
  • First Aid grants a medkit use and doubles all carried medkits.
  • Advice boosts an ally's crit % by 20% for 2 turns, 30% for bondmates. 1 action.
  • Smart Macrophages reduces the unit's post-battle wound calculation damage by 1HP. This effectively reduces healing time. Also grants immunity to poison and acid.
Brigadier:
  • Regenerate heals 1 HP on getting shot, along with 24% of all missing health!
最後修改者:XpanD; 2024 年 8 月 27 日 下午 1:57