tModLoader

tModLoader

Thorium Mod
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Sakura 1. okt. 2023 kl. 9.13
Recent update issue
I am having an issue that every time I get into a world I can't move and Stars Above starts spamming notifications. The issue appeared when Thorium was enable and disappeared when disabled.

The log shows only this error:
[Main Thread/WARN] [tML]: Silently Caught Exception: System.NullReferenceException: Object reference not set to an instance of an object. at Terraria.Player.GetModPlayer[T](T baseInstance) in tModLoader\Terraria\Player.TML.cs:line 86 at Hook<System.Void ThoriumMod.ThoriumPlayer::On_ExtraJumpLoader_RefreshJumps(ThoriumMod.ThoriumPlayer+orig_RefreshJumps,Terraria.Player)>(Player ) at Hook<System.Void ThoriumMod.ThoriumPlayer::On_ExtraJumpLoader_RefreshJumps(ThoriumMod.ThoriumPlayer+orig_RefreshJumps,Terraria.Player)>(Player ) at SyncProxy<System.Void Terraria.ModLoader.ExtraJumpLoader:RefreshJumps(Terraria.Player)>(Player ) at DMD<System.Void Terraria.Player:Update(System.Int32)>(Player this, Int32 i) at DDmod.DDOn.PlayerOn.Player_Update(orig_Update orig, Player player, Int32 I) in DDmod\DDOn\PlayerOn.cs:line 199 at Hook<System.Void DDmod.DDOn.PlayerOn::Player_Update(Terraria.On_Player+orig_Update,Terraria.Player,System.Int32)>(Player , Int32 ) at Hook<System.Void StarlightRiver.Content.Items.Misc.JadeStopwatch::Speedup(Terraria.On_Player+orig_Update,Terraria.Player,System.Int32)>(Player , Int32 ) at Verdant.Players.MudsquidPlayer.Player_Update(orig_Update orig, Player self, Int32 i) in Verdant\Players\MudsquidPlayer.cs:line 61 at Hook<System.Void Verdant.Players.MudsquidPlayer::Player_Update(Terraria.On_Player+orig_Update,Terraria.Player,System.Int32)>(Player , Int32 ) at SyncProxy<System.Void Terraria.Player:Update(System.Int32)>(Player , Int32 ) at DMD<System.Void Terraria.Main:DoUpdateInWorld(System.Diagnostics.Stopwatch)>(Main this, Stopwatch sw) at SyncProxy<System.Void Terraria.Main:DoUpdateInWorld(System.Diagnostics.Stopwatch)>(Main , Stopwatch ) at DMD<System.Void Terraria.Main:DoUpdate(Microsoft.Xna.Framework.GameTime&)>(Main this, GameTime& gameTime) at StarlightRiver.Core.Systems.BossRushSystem.BossRushSystem.Speedup(orig_DoUpdate orig, Main self, GameTime& gameTime) in StarlightRiver\Core\Systems\BossRushSystem\BossRushSystem.cs:line 212 at Hook<System.Void StarlightRiver.Core.Systems.BossRushSystem.BossRushSystem::Speedup(Terraria.On_Main+orig_DoUpdate,Terraria.Main,Microsoft.Xna.Framework.GameTime&)>(Main , GameTime& ) at StarlightRiver.Core.Systems.ForegroundSystem.ForegroundHook.ResetForeground(orig_DoUpdate orig, Main self, GameTime& gameTime) in StarlightRiver\Core\Systems\ForegroundSystem\ForegroundHook.cs:line 55 at Hook<System.Void StarlightRiver.Core.Systems.ForegroundSystem.ForegroundHook::ResetForeground(Terraria.On_Main+orig_DoUpdate,Terraria.Main,Microsoft.Xna.Framework.GameTime&)>(Main , GameTime& ) at SyncProxy<System.Void Terraria.Main:DoUpdate(Microsoft.Xna.Framework.GameTime&)>(Main , GameTime& ) at DMD<System.Void Terraria.Main:Update(Microsoft.Xna.Framework.GameTime)>(Main this, GameTime gameTime) at Hook<System.Void ThoriumMod.UI.ThoriumInterfaceResources::OnResolutionChanged(Terraria.On_Main+orig_Update,Terraria.Main,Microsoft.Xna.Framework.GameTime)>(Main , GameTime ) at Hook<System.Void JunkoAndFriends.Common.Systems.Rendering.RenderTargetManager::UpdateLastThings(Terraria.On_Main+orig_Update,Terraria.Main,Microsoft.Xna.Framework.GameTime)>(Main , GameTime ) at Hook<System.Void StarlightRiver.Content.GUI.Tooltip::Reset(Terraria.On_Main+orig_Update,Terraria.Main,Microsoft.Xna.Framework.GameTime)>(Main , GameTime ) at StarlightRiver.Core.Systems.BlockerTileSystem.BlockerTileSystem.UpdateCollision(orig_Update orig, Main self, GameTime gameTime) in StarlightRiver\Core\Systems\BlockerTileSystem\BlockerTileSystem.cs:line 24 at Hook<System.Void StarlightRiver.Core.Systems.BlockerTileSystem.BlockerTileSystem::UpdateCollision(Terraria.On_Main+orig_Update,Terraria.Main,Microsoft.Xna.Framework.GameTime)>(Main , GameTime ) at StarlightRiver.Core.Systems.BossRushSystem.BossRushGUIHack.UpdateBossMenu(orig_Update orig, Main self, GameTime gameTime) in StarlightRiver\Core\Systems\BossRushSystem\BossRushGUIHack.cs:line 47 at Hook<System.Void StarlightRiver.Core.Systems.BossRushSystem.BossRushGUIHack::UpdateBossMenu(Terraria.On_Main+orig_Update,Terraria.Main,Microsoft.Xna.Framework.GameTime)>(Main , GameTime ) at StarlightRiver.Core.Systems.DebugSystem.DoUpdate(orig_Update orig, Main self, GameTime gameTime) in StarlightRiver\Core\Systems\DebugSystem.cs:line 41 at Hook<System.Void StarlightRiver.Core.Systems.DebugSystem::DoUpdate(Terraria.On_Main+orig_Update,Terraria.Main,Microsoft.Xna.Framework.GameTime)>(Main , GameTime ) at Hook<System.Void StarlightRiver.Core.Loaders.TileDrawOverLoader::Main_Update(Terraria.On_Main+orig_Update,Terraria.Main,Microsoft.Xna.Framework.GameTime)>(Main , GameTime ) at Hook<System.Void Verdant.VerdantMod::Main_Update(Terraria.On_Main+orig_Update,Terraria.Main,Microsoft.Xna.Framework.GameTime)>(Main , GameTime ) at Hook<System.Void BTitles.BiomeTitlesMod::Update(Terraria.On_Main+orig_Update,Terraria.Main,Microsoft.Xna.Framework.GameTime)>(Main , GameTime ) at SyncProxy<System.Void Terraria.Main:Update(Microsoft.Xna.Framework.GameTime)>(Main , GameTime ) at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 546 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 264 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 238 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 78 at Terraria.MonoLaunch.<>c__DisplayClass1_0.<Main>b__1() in tModLoader\Terraria\MonoLaunch.cs:line 64 at System.Threading.Thread.StartCallback()
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Viser 14 av 4 kommentarer
Vlidmir Putan  [utvikler] 1. okt. 2023 kl. 12.33 
restarting and resubscribing should fix it
PirateJoe 1. okt. 2023 kl. 18.18 
Opprinnelig skrevet av Vlidmir Putan:
restarting and resubscribing should fix it

Having the same issue, hard reinstall of all mods did not fix
Sakura 1. okt. 2023 kl. 18.39 
It seems to get fixed if you restart games, yes. But if I try to enable or disable a mod and then reload the error reappears and only fixes itself if I again restart. Maybe some kind of unloading issue?
Vlidmir Putan  [utvikler] 2. okt. 2023 kl. 2.59 
This has been fixed in tmodloader. Update your game so it says v2023.08.3.1 in the bottom left corner.
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