RimWorld

RimWorld

Use Best Materials
game breaking error on scenario pick
huge modlist so probably an interaction

Exception filling window for RimWorld.Page_SelectScenario: System.NullReferenceException: Object reference not set to an instance of an object
[Ref ECA810AF]
at Verse.GenTypes.SameOrSubclassOf (System.Type baseType, System.Type parentType) [0x00009] in <fcfab19af5d14a608a65ebd77f29482f>:0
at Verse.GenTypes.SameOrSubclassOf[T] (System.Type baseType) [0x00000] in <fcfab19af5d14a608a65ebd77f29482f>:0
at RimWorld.ReadingPolicyDatabase.GenerateStartingPolicies () [0x0003e] in <fcfab19af5d14a608a65ebd77f29482f>:0
<0x13092841290 + 0x0007a> <unknown method>
<0x1308ed6a790 + 0x006ea> <unknown method>
at RimWorld.Page_SelectScenario.BeginScenarioConfiguration (RimWorld.Scenario scen, RimWorld.Page originPage) [0x00005] in <fcfab19af5d14a608a65ebd77f29482f>:0
at RimWorld.Page_SelectScenario.CanDoNext () [0x00014] in <fcfab19af5d14a608a65ebd77f29482f>:0
at RimWorld.Page.DoBottomButtons (UnityEngine.Rect rect, System.String nextLabel, System.String midLabel, System.Action midAct, System.Boolean showNext, System.Boolean doNextOnKeypress) [0x000f2] in <fcfab19af5d14a608a65ebd77f29482f>:0
at RimWorld.Page_SelectScenario.DoWindowContents (UnityEngine.Rect rect) [0x000ab] in <fcfab19af5d14a608a65ebd77f29482f>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d9] in <fcfab19af5d14a608a65ebd77f29482f>:0
- TRANSPILER net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.ExceptionsAndActivatorHandler:Transpiler(IEnumerable`1 instructions, MethodBase original)
- PREFIX kathanon.UseBestMaterials: Void UseBestMaterials.Patches_Bill:InnerWindowOnGUI_pre(Window __instance)
- POSTFIX kathanon.UseBestMaterials: Void UseBestMaterials.Patches_Bill:InnerWindowOnGUI_post(Window __instance)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Window.InnerWindowOnGUI_Patch2 (Verse.Window,int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)