Project Zomboid

Project Zomboid

Visible Holster
_moryan_  [developer] 13 Dec, 2022 @ 6:05pm
Bugs/Problems Reporting
:cherrypie:Here you can share bugs or problems in the game that arise when using the modification.
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Showing 1-15 of 22 comments
casual_gamer3060 17 Dec, 2022 @ 7:16am 
guns clip threw the holster please fix
Cooki ♡ 19 Dec, 2022 @ 3:10pm 
Originally posted by casual_gamer3060:
guns clip threw the holster please fix
This entirely depends on what model it is, many modded guns are sized differently and will naturally clip through.
You are asking the author of this mod to remodel guns that they most likely don't have the permission for.
DarkJarris 24 Dec, 2022 @ 8:14am 
Unsure if this is a bug or intended behaviour, but in debug mode if i spawn in say.. 10 holsters, of either type (HolsterSimple, HolsterSimple1, HolsterSimple2) it seems to have a random colour assignment, rather than "HolsterSimple1 is Black, HolsterSimple2 is Gray" etc. is that correct?
Last edited by DarkJarris; 24 Dec, 2022 @ 8:14am
_moryan_  [developer] 24 Dec, 2022 @ 8:20am 
@DarkJarris holster color are chosen randomly out of 6 color variants (like in the original game it works with caps or bandanas). In the next update, the item icon in the inventory will show the color of the holster.
Last edited by _moryan_; 24 Dec, 2022 @ 8:22am
DarkJarris 24 Dec, 2022 @ 8:34am 
I make a mod that extends your mod to add magazine holders onto the holster, and would like it to "keep" its colour throughout my crafting process.

my recipe before your update yesterday was HolsterSimple -> HolsterSimple1Mag -> HolsterSimple2Mag.

I would like it if say, "black holster" had its own actual Item ID so I can have it so if you add a magazine holder to your black holster, it doesnt turn brown :D

is there a way for me to specifically reference the colours in my crafting recipe to make the colour stick? like crafting a modded holster with "Holster_visibleStyle1" to force it into a specific colour?
_moryan_  [developer] 11 Jan, 2023 @ 4:19pm 
@DarkJarris sorry for answering so late, I have a lot of work and little time. Add me on discord, we'll try to solve the problem there if you're still interested _moryan_#2927
Fedegusmart 8 Mar, 2023 @ 6:43pm 
in the mod description it says to report wich mod is causing the altered pistol position in my case is paw low loot
_moryan_  [developer] 9 Mar, 2023 @ 7:49pm 
@Fedegusmart I will do compatibility . Just now there is some problem, I need to fix the laptop from which I put the mod in the workshop, because from the second computer it only offers to create a new item in the workshop.:aurip:
Fedegusmart 9 Mar, 2023 @ 7:52pm 
Originally posted by _moryan_:
@Fedegusmart I will do compatibility . Just now there is some problem, I need to fix the laptop from which I put the mod in the workshop, because from the second computer it only offers to create a new item in the workshop.:aurip:
ok, good luck with that hopefully it doesn't take too long
_moryan_  [developer] 9 Mar, 2023 @ 7:57pm 
Originally posted by Fedegusmart:
Originally posted by _moryan_:
@Fedegusmart I will do compatibility . Just now there is some problem, I need to fix the laptop from which I put the mod in the workshop, because from the second computer it only offers to create a new item in the workshop.:aurip:
ok, good luck with that hopefully it doesn't take too long
I'm sorry for the inconvenience, I promise to solve the problem as soon as I can!:cherrypie:
Sonov Belial 11 Mar, 2023 @ 5:59am 
Visible Holster ( Basic Mod ) activated.
Getting the following errors in the console.txt file:

ERROR: General , 1678541465788> LuaManager.getFunctionObject> no such function "Recipe.OnGiveXP.Tailoring3"
ERROR: General , 1678541465788> RecipeManager.LoadedAfterLua> no such function LuaGiveXP = "Recipe.OnGiveXP.Tailoring3" in recipe "Craft a Holster"
ERROR: General , 1678541465788> LuaManager.getFunctionObject> no such function "Recipe.OnGiveXP.Tailoring3"
ERROR: General , 1678541465788> RecipeManager.LoadedAfterLua> no such function LuaGiveXP = "Recipe.OnGiveXP.Tailoring3" in recipe "Craft a Double Holster"

END OF REPORT
Gisbert 23 Mar, 2023 @ 7:59am 
Originally posted by _moryan_:
I'm sorry for the inconvenience, I promise to solve the problem as soon as I can!:cherrypie:
Little bit offtopic, but don't know where to write: I want to support this, but don't like Ko-fi somehow. Can you add a paypal option for buying you a coffee?
_moryan_  [developer] 23 Mar, 2023 @ 11:57am 
Originally posted by Gisbert:
Originally posted by _moryan_:
I'm sorry for the inconvenience, I promise to solve the problem as soon as I can!:cherrypie:
Little bit offtopic, but don't know where to write: I want to support this, but don't like Ko-fi somehow. Can you add a paypal option for buying you a coffee?
Can you add me to friends?
Fedegusmart 23 Mar, 2023 @ 12:00pm 
btw i wanted to say that someone in the comments just offered to send a patch for the the holster on hip problem
_moryan_  [developer] 24 Mar, 2023 @ 6:17am 
Originally posted by Sonov Belial:
Visible Holster ( Basic Mod ) activated.
Getting the following errors in the console.txt file:

ERROR: General , 1678541465788> LuaManager.getFunctionObject> no such function "Recipe.OnGiveXP.Tailoring3"
ERROR: General , 1678541465788> RecipeManager.LoadedAfterLua> no such function LuaGiveXP = "Recipe.OnGiveXP.Tailoring3" in recipe "Craft a Holster"
ERROR: General , 1678541465788> LuaManager.getFunctionObject> no such function "Recipe.OnGiveXP.Tailoring3"
ERROR: General , 1678541465788> RecipeManager.LoadedAfterLua> no such function LuaGiveXP = "Recipe.OnGiveXP.Tailoring3" in recipe "Craft a Double Holster"

END OF REPORT
Fixed
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