Halo: The Master Chief Collection

Halo: The Master Chief Collection

Halo 3: Combat Evolved
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Bug Reports and Balance Issues Thread
Using the item's main comments section for feedback isn't very efficient, so I figured I'd start this :)
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1-15 / 65 のコメントを表示
Balance:

On Legendary, shotguns on enemies have a very fast reaction time and it one-shots the player/other units from high ranges. They feel like rocket flood but the missile homes in.

I never felt like shotgun flood were an issue in H:CE, but now it stuck out to me much more.

First playthrough felt bug free and fair outside of shotgun flood.

Cheers :)
最近の変更はDoom Marineが行いました; 2022年12月10日 3時01分
Lowered crosshair isn't working.
Am I the only one having audio issues?
I installed the pack and it works but sometimes I can't hear some noises
King of Not Queens の投稿を引用:
Am I the only one having audio issues?
Did you read the description where it says to download and install some audio files separately, since they can't be included with workshop items?
bj0urne 2022年12月10日 11時06分 
HarbingerDawn の投稿を引用:
King of Not Queens の投稿を引用:
Am I the only one having audio issues?
Did you read the description where it says to download and install some audio files separately, since they can't be included with workshop items?
That link just takes me to the front page of Steam... Not a google drive link anymore apparently.
u pretty sus の投稿を引用:
HarbingerDawn の投稿を引用:
Did you read the description where it says to download and install some audio files separately, since they can't be included with workshop items?
That link just takes me to the front page of Steam... Not a google drive link anymore apparently.
I just clicked it and it took me to Google Drive, so it's not a problem with the link itself.
u pretty sus の投稿を引用:
HarbingerDawn の投稿を引用:
Did you read the description where it says to download and install some audio files separately, since they can't be included with workshop items?
That link just takes me to the front page of Steam... Not a google drive link anymore apparently.

Click with mouse 1, not scroll wheel.
More of a general issue, the Assault Rifle's firing flash is so bright I can't see what I'm shooting when its firing. Honestly the auto exposure for like everything is way too much.
最近の変更はLonginus-209が行いました; 2022年12月12日 11時50分
funy 2022年12月12日 20時06分 
Can't melee with the Flamethrower while crouching.
Normal difficulty, no skulls applied
Bugs:
-Shotgun seems a bit underpowered
-Shotgun range also seems to be a bit shorter than expected
-Missing letterbox bars in opening cutscene
-No dialogue at all (assumed copyright reasons though, so I'm okay with missing this)
-Assault rifle does not make any sound
-Assault rifle round impact on hard surfaces sounds weak, no real variance on it depending on the material being shot at
-Shade Turrets seem a bit underpowered
-IIRC, CE had two Banshees in the hanger bay when you were escaping the ship

Nice to haves:
-Auto application of health packs/overshields/invisiblity when walking over them
-Possibly more grenade drops from enemies (can be lessened on higher difficulty)
-I don't remember if shade turrets had physics applied to them in CE, but static turret placement would be nice
-A few locations where enemies would spawn en-masse were underwhelming:
1. First shade turret location under the ship
2. Shade turret location in hanger bay


Other than that, dude. This is by far the most impressive mod I've ever seen. Incredible work, and I cannot WAIT to see what else you convert!
GeneralLC の投稿を引用:
Normal difficulty, no skulls applied
Bugs:
-Shotgun seems a bit underpowered
-Shotgun range also seems to be a bit shorter than expected
-Missing letterbox bars in opening cutscene
-No dialogue at all (assumed copyright reasons though, so I'm okay with missing this)
-Assault rifle does not make any sound
-Assault rifle round impact on hard surfaces sounds weak, no real variance on it depending on the material being shot at
-Shade Turrets seem a bit underpowered
-IIRC, CE had two Banshees in the hanger bay when you were escaping the ship

Nice to haves:
-Auto application of health packs/overshields/invisiblity when walking over them
-Possibly more grenade drops from enemies (can be lessened on higher difficulty)
-I don't remember if shade turrets had physics applied to them in CE, but static turret placement would be nice
-A few locations where enemies would spawn en-masse were underwhelming:
1. First shade turret location under the ship
2. Shade turret location in hanger bay


Other than that, dude. This is by far the most impressive mod I've ever seen. Incredible work, and I cannot WAIT to see what else you convert!

Did you download the suggested custom files from the mod description? Because I think most of your issues are solved by getting them. Also might be the reason for weapons being underpowered as the custom files have the modded versions, as I got my ass handed to me on legendary againts shotgun flood.
GeneralLC の投稿を引用:
I don't remember if shade turrets had physics applied to them in CE
They certainly did, trick masters like Mint Blitz have used that fact to great effect.

GeneralLC の投稿を引用:
-Shade Turrets seem a bit underpowered
-IIRC, CE had two Banshees in the hanger bay when you were escaping the ship
Shades were never all that powerful in CE, and combined with their terrible sustained-fire accuracy made them practically worthless except in specific circumstances.

And yeah, there were definitely two Banshees in the original.
最近の変更はHarbingerDawnが行いました; 2022年12月14日 20時47分
Girldick Licker  [開発者] 2022年12月15日 16時38分 
The second banshee actually spawns when there's 2 players but replaying CE earlier I noticed the second banshee spawns even when alone so I'll fixing that soon.

As for balancing issues, thank you for reporting them! :)
Been following this for a while, and I have to say this is how I imagined Halo CE back in 2001! Here are some suggestions I haven't seen yet (based on my play-through).

Balance Suggestions:
-More Flood combat forms that spawn with more weapon variety (I only saw Cov. weapons and shotguns and flamethrowers, no Assault Rifles or Pistols)
-Better tracking on the needler since the AI use the evade from Halo 3
-Shotgun does need a buff for the player and a nerf for the AI (like everyone else has mentioned). I would suggest tightening the spread to help with damage and range so it can feel a bit more consistent while doing the opposite for the AI so it's wont be so frustrating
-Hunters get stuck in the coolant and don't really focus on anything else besides the pop-corn (this is more of bringing awareness to it as I usually run pas that part anyway)
-Fuel Rod grunts gave me more issues than I was expecting. Perhaps lower their rate of fire so they are still dangerous but wont hinder you too much (especially in that hallway outside of the control room)
-Melee feels a bit off. If this is intentional so you're not OP, I can live with that. A tiny damage buff would be nice

Bugs:
-Needler animation does not match the sound when reloading

(All of this is from what I played through on Heroic difficulty. I am excited to come back into the future and see how far you'll go with this mod!)

Keep up the great work, you have no idea how excited I am to get to play my favorite Halo again with such a glow up! Thank you for making this a reality. If this is all that we got, then I would be so happy that I got to experience it once!

(Edit was removing a mention to another Halo modder that apparently is a bit... controversial to put it nicely. I had no idea.)
最近の変更はThe_Holy_Alpacaが行いました; 2022年12月22日 7時09分
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