Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta
<TD_Find_Lib.QuerySearch>
<saveable Class="TD_Find_Lib.QuerySearch">
<name>Ctrl-F Search</name>
<active>True</active>
<listType>Inventory</listType>
<searchMaps />
<queries>
<li Class="TD_Find_Lib.ThingQueryAndOrGroup">
<def>Query_AndOrGroup</def>
<queries>
<li Class="TD_Find_Lib.ThingQueryThingDef">
<def>Query_Def</def>
<refName>MealSurvivalPack</refName>
<stackRange>1~10</stackRange>
</li>
<li Class="TD_Find_Lib.ThingQueryThingDef">
<def>Query_Def</def>
<refName>Bedroll</refName>
</li>
</queries>
<matchAllQueries>False</matchAllQueries>
</li>
<li Class="TD_Find_Lib.ThingQueryInventory">
<def>Query_Inventory</def>
<queries>
<li Class="TD_Find_Lib.ThingQueryCategory">
<def>Query_Category</def>
<sel>Animal</sel>
</li>
<li Class="TD_Find_Lib.ThingQueryFaction">
<def>Query_Faction</def>
<ex>1</ex>
</li>
</queries>
<matchAllQueries>True</matchAllQueries>
</li>
</queries>
<matchAllQueries>True</matchAllQueries>
</saveable>
</TD_Find_Lib.QuerySearch>
<TD_Find_Lib.QuerySearch>
<saveable Class="TD_Find_Lib.QuerySearch">
<name>Geysers to exploit</name>
<active>True</active>
<listType>Natural</listType>
<mapType>AllMaps</mapType>
<searchMaps />
<queries>
<li Class="TD_Find_Lib.ThingQueryThingDef">
<def>Query_Def</def>
<refName>SteamGeyser</refName>
</li>
<li Class="TD_Find_Lib.ThingQueryNearby">
<def>Query_Nearby</def>
<include>False</include>
<queries>
<li Class="TD_Find_Lib.ThingQueryThingDef">
<def>Query_Def</def>
<refName>GeothermalGenerator</refName>
</li>
</queries>
<matchAllQueries>False</matchAllQueries>
</li>
</queries>
<matchAllQueries>True</matchAllQueries>
</saveable>
</TD_Find_Lib.QuerySearch>
<TD_Find_Lib.QuerySearch>
<saveable Class="TD_Find_Lib.QuerySearch">
<name>Clothing: Slave Kit</name>
<listType>Everyone</listType>
<mapType>AllMaps</mapType>
<searchMaps />
<queries>
<li Class="TD_Find_Lib.ThingQueryAndOrGroup">
<def>Query_AndOrGroup</def>
<include>False</include>
<queries>
<li Class="TD_Find_Lib.ThingQueryName">
<def>Query_Name</def>
<sel>SLAVE BODY STRAP</sel>
</li>
<li Class="TD_Find_Lib.ThingQueryName">
<def>Query_Name</def>
<sel>SLAVE COLLAR</sel>
</li>
<li Class="TD_Find_Lib.ThingQueryName">
<def>Query_Name</def>
<sel>COWBOY HAT to keep sun off</sel>
</li>
</queries>
<matchAllQueries>True</matchAllQueries>
</li>
<li Class="TD_Find_Lib.ThingQueryName">
<def>Query_Name</def>
<include>False</include>
<sel>IS A SLAVE / WILL BE A SLAVE</sel>
</li>
<li Class="TD_Find_Lib.ThingQueryAndOrGroup">
<def>Query_AndOrGroup</def>
<queries>
<li Class="TD_Find_Lib.ThingQueryBasicProperty">
<def>Query_PawnProperty</def>
<sel>IsSlaveOfColony</sel>
</li>
<li Class="TD_Find_Lib.ThingQueryAndOrGroup">
<def>Query_AndOrGroup</def>
<queries>
<li Class="TD_Find_Lib.ThingQueryPrisoner">
<def>Query_Prisoner</def>
<refName>Enslave</refName>
</li>
</queries>
<matchAllQueries>True</matchAllQueries>
</li>
</queries>
<matchAllQueries>False</matchAllQueries>
</li>
</queries>
<matchAllQueries>True</matchAllQueries>
</saveable>
</TD_Find_Lib.QuerySearch>
just one problem: there isn't a mod to activate items based on searches and I'm not a coder. Still spent time trying to build a search just because I wanted to see if it was possible as a self challenge and it was.