Total War: WARHAMMER III

Total War: WARHAMMER III

Custom Matched Combat Animations
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Artaros  [ontwikkelaar] 20 apr 2024 om 10:00
Bug Report
Here is a list of bugs and issues with the Matched Combat mod at the moment.

-visual glitch on the "Human swordsmen vs Human swordsmen" match-ups (one of the duelling animations leads to one of the entities involved to temporarly lose its shield)
-visual glitch on the dwarf Ironbreakers when they trigger their sync kill (they finish off their victim with a satchel bomb instead of their axe)
-one handed axe dwarf units sync-kill triggers on two handed axe dwarf units as well (Dwarf two handed axe units kill their victim with an invisible one handed axe).
-Theodore Bruckner's sync kill doesn't trigger.
-Dwarf Shieldwall animations do not trigger.
-Flagellants and Tattersouls have the Halberdiers custom sync-kill

This list will be updated as more bugs and issues are found out and/or fixed. Feel free to report any other issues you might encounter when using the mod.
Laatst bewerkt door Artaros; 23 mei 2024 om 6:35
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In a fight between Bretonia Lord and Empire General, one or the other shield sometimes disappears for the duration of some animations.
Artaros  [ontwikkelaar] 29 apr 2024 om 8:26 
@Operation G.E.L.T
Thanks for noticing and sorry for the late response, (i was on a week long vacation), the glitch you mentionned has been added to the list.
the dwarf shield-wall-ability animation won't load when the mod is active (either this mod or the reload animation submod causes this)
the stat-effects are present, but the dwarfs won't move up their shields and stand closer.
Artaros  [ontwikkelaar] 17 mei 2024 om 7:10 
@Chr0n0$456
i'll add that to the list immediately. Thanks.
Whenever the Saurus fight humans, when they do the matched combat animations from this mod, they just stand there with their mouths slightly open and do an a-pose, then the unit that they would have done the animation on dies.
Laatst bewerkt door Saturn9; 13 jul 2024 om 9:06
Artaros  [ontwikkelaar] 13 jul 2024 om 1:38 
@Discountcloaker
Unconfirmed, their animation triggers as intended on my end, is there any other mod you are using ?
I'm using SFO, Snek's variants, and the Fantasy up armoured mod that gives the lizards armour. The animations do trigger with the saurus oldblood lord though.
Laatst bewerkt door Saturn9; 13 jul 2024 om 9:11
Artaros  [ontwikkelaar] 13 jul 2024 om 9:21 
Hmm...odd, on paper none of those mods should conflict with Matched Combat.
@Artoros yeah it is weird! It only happens with lizards as well
@Artoros nvm, I managed to get it working. I messed with the files of a different mod and that broke this one I guess. Great mod and props to everyone who helped making it! :)
this might just be on my end, but to me it seems like the crypt horrors and ordinary spearmen don't trigger their combat animations. It works fine for Alberic and Volkmar though, although I don't know if the last one is intended to have this animation, but I am not complaining because it fits him. Sorry if I sound rude and the wall of text ^^;
Artaros  [ontwikkelaar] 26 jul 2024 om 14:30 
@BioniclesRules
No offense taken. And regarding your issue, besides Alberic and Volkmar, only the shielded variant of the Empire Spearmen (as well as their regiment of renown and elector count variants) can trigger the sync-kill against crypt-horrors (the one where they jump and stab the horror in it's chest) the bretonnian shielded spearmen didn't trigerred it on my tests. And it's quite rare to see it as is (seeing as spearmen don't really do much damage to begin with and that each crypt horror take quite a number of hits to go down even with the anti-large bonus).

But the Crypt horror sync-kill on spearmen should be quite common as they do hit like trucks (they grab and bite the spearman's head off before throwing the rest of his body away) Odd that you don't see that one though.
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