Project Zomboid
Anthro Survivors (the "Furry Mod")
 Αυτό το θέμα έχει επισημανθεί, οπότε πιθανώς είναι σημαντικό
Wuffwick  [δημιουργός] 15 Ιαν 2023, 23:13
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Make your own character or species! We made a tool to help you!
Hey everyone, we now have released a mod-modder which allow you to easily create sub-mods that add your own custom texture or add a whole new species into the species selection menu.

https://wolfjackal.dev/projects/project-zomboid/anthro-survivors/mod-creator/
Download and documentation of the tool is here!

We have downloads for all the textures and models we have used in the mod for you to edit or rework. All the information on how to make your own files is included in the link above. You can keep your sub-mod private shared only between friends or you are welcome to post the sub-mod publicly with this mod as the dependent for all the play!


Post here if you have any questions or want to show off something your working on!
Τελευταία επεξεργασία από Wuffwick; 15 Ιαν 2023, 23:20
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Thank you! Works perfectly!
Is the Bip01_HeadNub bone responsible for hat placement? As hats basically hover above my head on my custom model.
Wuffwick  [δημιουργός] 19 Ιαν 2023, 11:26 
Αναρτήθηκε αρχικά από JusFoNo:
Is the Bip01_HeadNub bone responsible for hat placement? As hats basically hover above my head on my custom model.

No, the joints are only used for clothing items that are skinned to the character, hats use a different attachment method through its item definition I believe.
Oh im absolutely excited to start working on this!
Tried my best to make a Basitin species, failed, char model is just invisible in game. Any chance you would bother making this (https://drive.google.com/drive/folders/1QKoQOFuNOTi-G3-XxrJ8ltJ5i9iz1vrP?usp=share_link) work?
Wuffwick  [δημιουργός] 22 Ιαν 2023, 13:55 
Αναρτήθηκε αρχικά από Levy:
Tried my best to make a Basitin species, failed, char model is just invisible in game. Any chance you would bother making this (https://drive.google.com/drive/folders/1QKoQOFuNOTi-G3-XxrJ8ltJ5i9iz1vrP?usp=share_link) work?
The model being invisible in game usually means multiple materials are assigned to to the mesh, Make sure the model only has one material with 1 UV map bound to the default joints
So I ended up trying my hand at this before making a tutorial video and its uhh.. Almost there! https://media.discordapp.net/attachments/1041347361286389901/1066928926452101250/image.png

Anyone else got any idea where I went wrong?
Wuffwick  [δημιουργός] 22 Ιαν 2023, 20:16 
Αναρτήθηκε αρχικά από Xochiescuincle:
So I ended up trying my hand at this before making a tutorial video and its uhh.. Almost there! https://media.discordapp.net/attachments/1041347361286389901/1066928926452101250/image.png

Anyone else got any idea where I went wrong?
Hard to tell exactly from the screenshot, but it looks like the skin weights on the model are not exactly the same as the base human model so parts are clipping through the clothing.
Αναρτήθηκε αρχικά από Wuffwick:
Αναρτήθηκε αρχικά από Xochiescuincle:
So I ended up trying my hand at this before making a tutorial video and its uhh.. Almost there! https://media.discordapp.net/attachments/1041347361286389901/1066928926452101250/image.png

Anyone else got any idea where I went wrong?
Hard to tell exactly from the screenshot, but it looks like the skin weights on the model are not exactly the same as the base human model so parts are clipping through the clothing.


It gets worse ingame as somehow the leg and arm are not where they should be, and the chest is somehow missing https://media.discordapp.net/attachments/1041346778135547914/1066930386627727400/image.png


[EDIT]: I know exactly what I did wrong, I symmetrized both halves of the body in blender when editing it to be painted dog shaped and thus copied over all of the weight paints of the left side to the right as well.
Τελευταία επεξεργασία από Xochiescuincle; 22 Ιαν 2023, 20:34
When renaming a species group with species inside of it, it basically deletes everything inside that group. Is it possible to fix that?
Αναρτήθηκε αρχικά από Wuffwick:
Αναρτήθηκε αρχικά από Levy:
Tried my best to make a Basitin species, failed, char model is just invisible in game. Any chance you would bother making this (https://drive.google.com/drive/folders/1QKoQOFuNOTi-G3-XxrJ8ltJ5i9iz1vrP?usp=share_link) work?
The model being invisible in game usually means multiple materials are assigned to to the mesh, Make sure the model only has one material with 1 UV map bound to the default joints


Some-bloody-how, some-bloody-why Blender added a HeadNub.end to the edge of the original HeadNub, deleting which fixed my issue.

Anyhow, thanks for responding, have a good day.
Jaql  [δημιουργός] 23 Ιαν 2023, 14:35 
Αναρτήθηκε αρχικά από JusFoNo:
When renaming a species group with species inside of it, it basically deletes everything inside that group. Is it possible to fix that?

Yikes. Yes, I will look into fixing that.
Jaql  [δημιουργός] 26 Ιαν 2023, 17:14 
Αναρτήθηκε αρχικά από JusFoNo:
When renaming a species group with species inside of it, it basically deletes everything inside that group. Is it possible to fix that?

Pushed version 2 out with this fixed
Αναρτήθηκε αρχικά από Levy:
Αναρτήθηκε αρχικά από Wuffwick:
The model being invisible in game usually means multiple materials are assigned to to the mesh, Make sure the model only has one material with 1 UV map bound to the default joints


Some-bloody-how, some-bloody-why Blender added a HeadNub.end to the edge of the original HeadNub, deleting which fixed my issue.

Anyhow, thanks for responding, have a good day.

Updating on this one. I made a model and a texture for a Basitin. For now it works replacing Snep. Is there a proper step-by-step guide for adding a specie? I'm trying to figure out coding part.

(It's my first time making a PZ mod, no bully pls)
Τελευταία επεξεργασία από Levy; 27 Ιαν 2023, 0:22
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