Arma 3
SCP Containment Project - Standalone
 This topic has been pinned, so it's probably important
Silence  [developer] 24 Nov, 2022 @ 11:09am
Scripts
[parameter_1] spawn EHS_Common_fnc_rotateSCP;

/* [player] spawn EHS_Common_fnc_rotateSCP */

// the unit you want to run this script on (e.g player or object variable) - this function is automatically run on SCP's that need it

[parameter_1, parameter_2, parameter_3] call EHS_Common_fnc_spawnSCP;

/* "EHS_SCP_Girl_No_Rotate", player, false ] call EHS_Common_fnc_spawnSCP; */

// SCP classname, unit you want to run on, always make 3 false

[parameter_1, parameter_2, parameter_3] spawn EHS_Sounds_fnc_scarePlayer;
[parameter_1, parameter_2, parameter_3] spawn EHS_Sounds_fnc_scarePlayerCultist;
/*
[ _this, "EHS_Long_Little_Girl", true ] spawn EHS_Sounds_fnc_scarePlayer;
[ _this, "EHS_Long_Little_Girl", true ] spawn EHS_Sounds_fnc_scarePlayerCultist;
*/

// ^You can run this by double clicking on a player in zeus, and running it in the debug console that pops up^

// unit you want to run on, sound classname (found in cfgSounds/config.cpp in EHS_Sounds), allow gasmask (true/false)

[parameter_1] spawn EHS_Sounds_fnc_scareRandomPlayer;

/* [ true ] spawn EHS_Sounds_fnc_scareRandomPlayer; */

// Will choose, and remoteExec one of the scarePlayer functions locally on a random player. (Only that one player can see it!)
Last edited by Silence; 25 Nov, 2022 @ 9:23am