Space Engineers

Space Engineers

Improvised Experimentation
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Mod potentially broken again? (I have a case I swear)
I cannot get it to work and for the life of me I cannot figure out why.

It wasn't working in a large modlist, so I troubleshot that for a while with no success. I really dislike playing the game at all without this mod working so it was top priority to find what I thought was a mod conflict.

So I said let me try in a vanilla star system world with only this mod and see if it works at all.
Nothing.

So I thought maybe a plugin conflict?
I removed all of my plugins and still nothing.

I have even removed PluginLoader from the equation and started with totally vanilla Space Engineers, creating another new star system with only this mod added during world creation.
Still nada.

So far as I can tell, the only thing I haven't tried is reinstalling the game.

Did Keen break it again? Or am I missing something simple?
Last edited by StuntPuppy; 2 Jun @ 8:51pm
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"So far as I can tell, the only thing I haven't tried is reinstalling the game."

I've done even that and still have the same problem.
Check the logs at C:\Users\[user]\AppData\Roaming\SpaceEngineers\

You're looking for the "SpaceEngineers_YYYYMMDD_HHmmssss.log". Should be one of your most recently modified files. Search inside there for "Improvised Experimentation" and that should lead you to the error, if there is one.
mz  [developer] 8 Jul @ 1:49am 
any update on this? I didn't see any issue, so a log would be helpful
Hi, sorry for the long delay.

In another brand new world w/ only improvised Experimentation and no plugins, I searched in the log just after world creation and spawning a small grid block to test.

I don't think I can attach a full log file to the reply here, unless you'd like me to DM it to you, which I would be happy to do at your request.

There are no MOD_ERROR at all in the log. I'm familiar with combing log files looking for errors, and I can find none here.

These are the only two snippets found when searching "Improvised Experimentation" and MOD_ERROR returns nothing at all.


2025-07-21 03:25:24.224 - Thread: 1 -> Mod dependencies query successful
2025-07-21 03:25:24.224 - Thread: 11 -> MyWorkshop.GetItemsBlocking: getting 1 items
2025-07-21 03:25:24.408 - Thread: 1 -> Mod query successful
2025-07-21 03:25:24.408 - Thread: 11 -> Downloading: Id = 2891367014, title = 'Improvised Experimentation'
2025-07-21 03:25:33.314 - Thread: 1 -> Workshop item with id 2891367014 download finished. Result: k_EResultOK
2025-07-21 03:25:33.316 - Thread: 1 -> Workshop item with id 2891367014 download finished. Result: k_EResultOK
2025-07-21 03:25:33.316 - Thread: 1 -> Workshop item with id 2891367014 download finished. Result: k_EResultOK
2025-07-21 03:25:33.316 - Thread: 1 -> Workshop item with id 2891367014 download finished. Result: k_EResultOK
2025-07-21 03:25:33.316 - Thread: 1 -> Mod download successful.
2025-07-21 03:25:33.316 - Thread: 11 -> Up to date mod: Id = 2891367014, title = 'Improvised Experimentation'
2025-07-21 03:25:33.316 - Thread: 11 -> Mod download time: 8.91 seconds
2025-07-21 03:25:33.316 - Thread: 11 -> Downloading world mods - END
2025-07-21 03:25:33.317 - Thread: 1 -> LoadSession() - End

______________________________________________________________________

2025-07-21 03:25:33.854 - Thread: 1 -> MyScriptManager.LoadData() - START
2025-07-21 03:25:34.355 - Thread: 1 -> Script loaded: 2891367014.sbm_mz_00956, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
2025-07-21 03:25:34.371 - Thread: 1 -> MyScriptManager.LoadData() - END
2025-07-21 03:25:34.371 - Thread: 1 -> MyDefinitionManager.LoadData() - START
2025-07-21 03:25:34.371 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START
2025-07-21 03:25:34.372 - Thread: 1 -> c172cb7a9907b3c306d85c5c6eb8988aab8b3645
2025-07-21 03:25:34.516 - Thread: 1 -> Loading scenarios
2025-07-21 03:25:34.517 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END
2025-07-21 03:25:34.517 - Thread: 1 -> List of used mods (1) - START
2025-07-21 03:25:34.517 - Thread: 1 -> Id = Steam:2891367014, Filename = '2891367014.sbm', Name = 'Improvised Experimentation'
2025-07-21 03:25:34.517 - Thread: 1 -> List of used mods - END


Searching just "error" returns only one (i'm assuming) unrelated snippet:

2025-07-21 03:26:17.869 - Thread: 1 -> Checkpoint.CameraAttachedTo: 137658261568108514
2025-07-21 03:26:17.869 - Thread: 1 -> ERROR: Camera entity from checkpoint does not exists!

Bit of a head scratcher. Nothing *seems* to be wrong, and yet it absolutely will not work.
It *seems* to load, but just not do anything.

I tried switching to Improvised Engineering for testing, and got the same issue.
No errors but it just isn't working.
Even the popup in Engineering came up saying that the pickup key had switched from F to R.

I checked the debug menu (F11) as well and there were no errors there either.

I noticed you said in the comments that if you changed the reload key, you'd change the keybind, so I tried changing my Reload key to something different, even assigning a secondary key on the mouse

nothing seems to help, still can't pick anything up.

I have not played Space Engineers since this quit working about 2 weeks before I made the original post, except to test and try and get this mod working. Such is my need for hands in my engineering game.

I need this to work again... I will do anything you ask to help.
Last edited by StuntPuppy; 22 Jul @ 7:13pm
mz  [developer] 23 Jul @ 9:31am 
i sadly can't test it right now, but will look into in on the weekend.
the fact that the message came tells me that there is no compile error or anything (from se update changing code for example)

so the mod does load correctly. then its probably a problem with just not triggering when it should
I tested the mod with a friend, and it worked for my friend but not me!!! Definitely has to be something on my end... not sure what yet.
Last edited by StuntPuppy; 27 Jul @ 2:13am
StuntPuppy 31 Jul @ 12:53pm 
Okay so redownloading the mod worked as a user on the comments suggested. However I noticed that in workshop/content/244850, there were several copies of 2891367014.sbm_mz_0056 with config.xml inside, one of them dated all the way back to June '23!

Not sure which part of that was the fix, but thought it might be interesting to you @mz that 3 or 4 distinct copies of the config.xml folder were created over time in the workshop/content/244850/.

I never re-downloaded the mod before this point and that HDD remains undisturbed.
Last edited by StuntPuppy; 31 Jul @ 7:17pm
mz  [developer] 1 Aug @ 9:46am 
hmmm interresting indeed
Sardaukai  [developer] 5 Aug @ 7:16am 
That was an SE server dependency issue.... should be solved by torch now ootb
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