Cities: Skylines

Cities: Skylines

Improved Transport Manager 0.2 (beta 2)
NullPointerException
Whenever I have a transit line running, I get a nullpointerexception with no details. No error appears before creating the line, but as soon as a vehicle is dispatched there's an error.

Additionally, when saving (either manually or through Autosave) I get the following error
The Mod D:\SteamLibrary\steamapps\workshop\content\255710\2888964436 [CitiesHarmony.API.dll, UnifiedUILib.dll, KwyttoUtilityITM.dll, ImprovedTransportManager.dll, K45_ITM2CD.dll, ImprovedTransportManager.resources.dll, KwyttoUtilityITM.resources.dll, ImprovedTransportManager.resources.dll, KwyttoUtilityITM.resources.dll, ImprovedTransportManager.resources.dll, KwyttoUtilityITM.resources.dll, ImprovedTransportManager.resources.dll, KwyttoUtilityITM.resources.dll, ImprovedTransportManager.resources.dll, KwyttoUtilityITM.resources.dll, ImprovedTransportManager.resources.dll, KwyttoUtilityITM.resources.dll, ImprovedTransportManager.resources.dll, KwyttoUtilityITM.resources.dll, ImprovedTransportManager.resources.dll, KwyttoUtilityITM.resources.dll, ImprovedTransportManager.resources.dll, KwyttoUtilityITM.resources.dll, ImprovedTransportManager.resources.dll, KwyttoUtilityITM.resources.dll, ImprovedTransportManager.resources.dll, KwyttoUtilityITM.resources.dll] has caused an error [ModException] Details: System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.GameObject:Internal_AddComponentWithType (System.Type) at UnityEngine.GameObject.AddComponent (System.Type componentType) [0x00000] in <filename unknown>:0 at UnityEngine.GameObject.AddComponent[ITMTransportLineStatusesManager] () [0x00000] in <filename unknown>:0 at ImprovedTransportManager.Singleton.ITMTransportLineStatusesManager.get_Instance () [0x00000] in <filename unknown>:0 at ImprovedTransportManager.Data.TransportLineStorageBasicData.Serialize () [0x00000] in <filename unknown>:0 at Kwytto.Data.DataContainer.OnSaveData () [0x00000] in <filename unknown>:0 at SerializableDataWrapper.OnSaveData () [0x00000] in <filename unknown>:0
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gvmm73 26 nov, 2022 @ 13:31 
Também acontece isso comigo quando vai salvar, tanto no automático quanto manual.
Thunderben21 20 dec, 2022 @ 6:12 
I also receive this often during gameplay
emanuele246gi 24 dec, 2022 @ 6:28 
Me too
johnnyminic 15 feb, 2023 @ 12:47 
this happens to me as well
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