Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Friendly buildings around you regenerate 5 health per second
+33% medbeam connect range
+200% Ubercharge rate when sapping buildings
-1 health regenerated per second on wearer
This weapon deploys 20% slower
This medigun will sap any enemy building as long as the beam connects, as well as gain Ubercharge. Buildings will be disabled and take continuous damage until the beam is disconnected or the wearer dies. Sapping an enemy teleporter will cause you to teleport through.
Ubercharge grants 25% speed boost, 35% sentry damage resistance and 50% increased healing rate for 10 seconds.
------------------------
Level 10101110010.. Medigun?
-15% Movement speed on wearer
-20% Medi-beam connection range
Retrorefraction: On Activation of Uber The Patient will gain A Shield That reflects 60% Of damage Taken, While you get Only a 40% Reflection Lose The Ability To heal Patient Until uber ends Patient Gains Health To the Amount Of Damage Patient Deals.
(Might be overpowered who knows.)
+ 25% Ubercharge rate
+ 15% longer Ubercharge
+ 10% Healing rate
- 20% more damage taken from explosions
- 10% less overheal
I don't like RNG being used to balance weapons. So instead what if there was no ubercharge? Or depending on the drain rate of the weapon, it could maybe remove the ability to actually heal? In-lore we could say this was medic's actualy first attempt at making a weapon, and the healing was a side effect. This was his attempt at draining people's life force away but it instead gave life.
Due to the fact that this is a computer and there is a keyboard and screen on the Medi-Gun barrel, I was thinking of an Übercharge that will give the patient, an increase in the firing and reloading speed, and will give a slight defense bonus of damage from ranged sources.
The name of the Übercharge will be related to System like, for example, System Flaw.
Pros:+you can heal buildings and ÜberCharge them
+3% per second charge meter speed of ÜberCharge
Cons:-Sometimes you medi gun "glitch" and he don't charge meter of ÜberCharge (max time 4-5 seconds)
-25% heal rate
Level 30 Code Breaking Medigun
=Ubercharge gives a random effect for 8 seconds (example: mini-crits 150% health, 150% speed etc)
+Can sway the odds of getting a effect by 10% for the cost of 15% ubercharge
+10% Ubercharge rate
+Encryption can only be lost by dying
-Encryption takes 3 times as longer to fill compared to stock Uber
-Wearer cannot receive speed boosts of any kind
Level 3.1415926535897932384626433... Medigun?
Slot: Secondary
+ Can heal bulidings
+ Can recharge other charge meters faster
+ On Ubercharge: grants crits to target and can give any weapon of that target a chance to deal random crits or in crease the odds of random crits until they die or you switch to a different target
- 25% less healing
it's all fun and games until medic gives Solarknight random crits
+uber gets rid of limit and allows you to steal more life
-once life steal is capped it cant be used anymore
-25 less HP
+Gives target a 20% increase in firing rate
+Gives target and user a 20% increase in speed
+Builds Uber 20% faster
-35% slower healing rate
-20% more damage taken from Sentries while active
Ubercharge: Increases speed by an additional 10% on user and target, increases firing rate by and additional 30% on target (50% total)
this is probably not balances but it gives Medic more variety and that's all I want from a medic weapon (speaking as a medic main)
Level 101 I CAN'T TAKE IT ANYMORE!!!
UberCharge creates a loud as fuck explosion which destroys every enemy and friendly Engineer buildings within Medic's range. UberCharge is gained from both teammates and enemies killed.
+ +500% health drain rate vs enemies
+ Can drain Uber'd enemies' health
While holstered:
+ -40% damage from ranged sources while active
+ +100% damage from melee sources while active
+ -100% damage from enemy Sentry building source while active
- Cannot heal teammates.
- Cannot drain Uber'd enemy Medic's health.
- You cannot bargain with the devil to respawn so quick. (ie. MvM exclusive nerf: Once you die, you must wait until spawn timer is up.)
This weapon holsters 10000000% slower (aka. This weapon holsters 100% slower)
-100% maximum overheal on wearer
-64% health from healers on wearer
- NOOOOOOOOOOOOOOOOOOOOOOOOOOOOO RANDOM CRITICAL HITS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
- NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO RANDOM MINI-CRITICALS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!