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Raportează o problemă de traducere
I've change the mixu head to be the deafult and the vanilla head as optional for reference.
The tables I've added variant stuff to are:
agent_uniform_tables
Added a second entry so we have
wh3_dlc25_uniform_emp_elspeth_von_draken
wh3_dlc25_uniform_emp_elspeth_von_draken_1
and for filename, battle filename and campaign porthole filename:
wh3_dlc25_emp_cha_elspeth_von_draken
wh3_dlc25_emp_cha_elspeth_von_draken_1
The default here before was wh3_dlc25_emp_cha_elspeth_von_draken.
campaign_character_art_sets_tables
Added a second entry, wh3_dlc25_art_set_emp_elspeth_von_draken_1
campaign_character_arts_tables
Added a second entry, wh3_dlc25_art_set_emp_elspeth_von_draken_1
uniform changed to wh3_dlc25_uniform_emp_elspeth_von_draken_1 for the second entry
variants_tables
Added a second entry, wh3_dlc25_emp_cha_elspeth_von_draken_1, with the new variant filename emp_elspeth_von_draken_1
I've then added the second set of unit card, porthole and icon to the same folder as the base game, the base game versions are called "emp_elspeth_von_draken_0", which I've replaced with the mixu ones. I've then added the vanilla ones as "emp_elspeth_von_draken_1".
In game, it only shows the mixu ones even when you switch to the second variant and the model changes to the vanilla head. Any idea how to fix it?
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1194811468
HOWEVER you can now make the portrait settings files directly in RPFM, no need for selfie.
What I want to do is have a reskin of a character, ie: Ulrika, to be a variant model/skin as opposed to a replacement.
How do I achieve this?
Is it only possible if a separate (unit) model is created?