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[string "Champion.lua"]:0: invalid class: priest
stack traceback:
[C]: in function 'assert'
[string "Champion.lua"]: in function 'setClass'
[string "Champion.lua"]: in function 'loadState'
[string "GameMode.lua"]: in function 'loadChampions'
[string "NewGameMenu.lua"]: in function 'importChampions'
[string "SaveGameMenu.lua"]: in function 'select'
[string "SaveGameMenu.lua"]: in function 'update'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
Feature or Bug?
You can get Drowsy and Tired at same time.
First you get Drowsy, then you get Tired. And then you get Drowly again, Tired stays. So you get both Drowsy and Tired. Since first is next stage of second (first time Tired appears, Drowsy is removed), should they both be up?
How do you get it? Just by staying awake?
Yes. I ignored Drowsy and later got Tired in addition to Drowsy.
Got Drowsy.
Got Tired (Drowsy removed)
Got Drowsy again. (Tired is not removed).
script_entity_11.script:41: attempt to index global 'mine_wall_01_194' (a nil value)
stack traceback:
#script_entity_11.script:41: in function <#script_entity_11.script:40>
[string "Script.lua"]: in function 'sendMessage'
[string "Component.lua"]: in function 'triggerConnectors'
[string "Component.lua"]: in function 'callHook'
[string "WallTrigger.lua"]: in main chunk
[string "GameObject.lua"]: in function 'sendMessage'
[string "Projectile.lua"]: in function 'update'
[string "Map.lua"]: in function 'updateComponents'
[string "Map.lua"]: in function 'updateEntities'
[string "Dungeon.lua"]: in function 'updateLevels'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
There is cave-in there?
Итак, словил минибаг при готовке колбасы. Если в сет положить сырое мясо+ соль+ специя можем получить только соль, вместо колбасы. жаренное мясо исчезает, в руках остается соль. (т.е. поднимаем из сета соль, звук готовки мяса, но оно не появляется так как в руках соль) Не критично, просто все делаем последовательно, сначала готовим мясо +специя, затем жареное мясо+соль=колбаса
@PepeRooNey Lizardman, as a race, have -15% cold resist in this mod. The trait buffs all 4 resistances, tough.