Legend of Grimrock 2

Legend of Grimrock 2

Final Adventure
Ranekton 27 Aug, 2023 @ 11:31am
Damaging certain enemies [spoilers]
i'm struggling to work out how to damage both the librarians boss under the desert and the shade boss in one of the earlier dungeons, black smoke enemy model. seems like you can get weapons that might damage them with melee but I haven't found anything and they silence my wizard within 2 seconds so spells don't seem to be viable?

also side note, there should probably be a massive warning saying nature magic is mandatory, i don't have one and i can already tell siren deeps is going to destroy all my saved herbs for octopus liquor, using the relic and recharging it doesn't seem viable because I recharging stones seem to be impossible to find.

any help would be great.
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Stepancz02 27 Aug, 2023 @ 1:45pm 
Shadow can be damaged with fire or ethereal dmg.
You have few options:
1)Fire weapons: Fire dagger, Fire sword and Torch (don't underestimate torch dmg, it scales very well) and 2 more weapons, but they are not available yet.
2)Fire magic: Fireburst and Burning ground will always hit. You can hit them with fireball and meteor storm as well, but you have to lure next to the wall and hit the wall.
If your mage is silenced, you can still cast Clarity of mind that will remove silence effect. You can find it somewhere in Frozen Highlands or you can buy it in Beleth's shop
3)Fire bombs (lure them next to the wall and hit the wall)
4) Last option is ethereal dmg. There are 3 weapons that apply it. Dagger located in Crystal lake , sword (light weapon) in Necropolis under Mournland and hammer (heavy weapon) in Burrows accessed from Caves of the Drowned under Siren Deeps .
Dispel might work as well, but I'm not sure.
+you can still backstab them if you have a rogue.

And when it comes to Siren deeps, easiest solution it to buy recharge crystals in Frozen Highlands and use the relic. 1 crystal for 1 blue gem.
Last edited by Stepancz02; 27 Aug, 2023 @ 3:12pm
SasaMisa 27 Aug, 2023 @ 2:23pm 
Both lightning and the lightning blade work on ethereal monsters as well, although fire is more effective since it has a chance of setting them aflame at level 3 and above (which also has the added benefit of making them easier to see).

Siren Deeps is one of the more annoying sections to explore, I'll admit, but it is viable, even without a Nature caster. Very glad the default party swaps out the Alchemist for one though, as they do smooth the gameplay out a lot, particularly from the midpoint on.

Man, and I completely forgot Clarity of Mind doesn't require a verbal component to cast, so thanks for the pointer, Stepancz02. :steamthumbsup:

ETA: Dispel only works on wind elementals unfortunately.
Last edited by SasaMisa; 27 Aug, 2023 @ 2:32pm
Ranekton 29 Aug, 2023 @ 5:06am 
thanks, this advice is clutch im gonna give it another shot today
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