Victoria 3

Victoria 3

Dense Military Tab
Marcus 5 Dec, 2022 @ 3:26am
Chinese Localisation
File: anty_interfaces_l_simp_chinese.yml

l_simp_chinese:
ANTY_MILITARY_PANEL_TROOP_ATTRITION_LEVEL:0 "#N [Character.GetAttritionFormattedShort]@attrition!"
ANTY_ARMY_CURRENTCOST:0 "[Country.GetCurrentMobilizationCostDesc]"
ANTY_NAVAL_INVASION_WAITING_FOR_ADMIRAL:0 "等待[Character.GetFullName]准备部队——[LabelingHelper.GetDaysLoc(Character.GetOrderPreparationDaysLeft, '')]"
ANTY_NAVAL_INVASION_WAITING_FOR_TROOPS:1 "等待[Character.GetFullNamePossessive]的部队[Concept('concept_mobilize_battalion', '$concept_mobilize_battalion_mobilize$')]([Character.GetMobilizationPercentageFormatted])。"
ANTY_NAVAL_INVASION_GENERAL_STATUS:0 "#v 准备#![Character.GetCommanderOrder.GetType.GetName][Character.GetCommanderOrder.GetState.GetName][AddTextIf(Character.IsAdmiralPreparing, '- Preparing' )][LabelingHelper.GetDaysLoc(Character.GetOrderPreparationDaysLeft, '')]"
AAAAAAAAACOMMANDER_ORDER_STATUS_PREPARING:0 "#v 准备#!——[LabelingHelper.GetDaysLoc(Character.GetOrderPreparationDaysLeft, '')]"
ANTY_NAVY_GENERALORDER:0 "#v [Character.GetCommanderOrder.GetType.GetName]#!在[AddTextIf(Character.GetCommanderOrder.GetHQTarget.IsValid, Character.GetCommanderOrder.GetHQTarget.GetName)][AddTextIf(Character.GetCommanderOrder.IsValid, Character.GetCommanderOrder.GetStrategicRegion.GetName)][AddTextIf(Character.IsAdmiralPreparing, '- Preparing' )][LabelingHelper.GetDaysLoc(Character.GetOrderPreparationDaysLeft, '')]"
ANTY_NAVY_GENERALORDER_WITHOUTDAYS:0 "#v [Character.GetCommanderOrder.GetType.GetName]#!在[AddTextIf(Character.GetCommanderOrder.GetHQTarget.IsValid, Character.GetCommanderOrder.GetHQTarget.GetName)][AddTextIf(Character.GetCommanderOrder.IsValid, Character.GetCommanderOrder.GetStrategicRegion.GetName)][AddTextIf(Character.IsInBattle, '-')]#o #bold [AddTextIf(Character.IsInBattle, Character.GetBattle.GetName)]#!#!"
ANTY_GENERAL_ADMIRAL_NAME:0 "#tooltippable_name [AddTextIf(Character.IsRuler, Character.GetPrimaryRoleTitle)]#!#tooltippable_name [AddTextIf(Not(Character.IsRuler), Character.GetRankName)]#![Character.GetFullName]"
ANTY_DETAILUNDER_NAME:0 "#o 本土总部#!:[Character.GetHomeHQ.GetStrategicRegion.GetNameNoFormatting][AddTextIf(Character.HasShippingLane,Character.GetShippingLane.GetConvoyCostFormattedShort)]"
ANTY_DETAILUNDER_NAME_WITHRESERVES:0 "#o 本土总部#!:[Character.GetHomeHQ.GetStrategicRegion.GetNameNoFormatting]$ANTY_IN_RESERVE_ATHOMEHQ$[AddTextIf(Character.HasShippingLane,Character.GetShippingLane.GetConvoyCostFormattedShort)]"
concept_homehq:0 "本土总部"
concept_homehq_desc:0 "本土总部"
ANTY_IN_RESERVE_ATHOMEHQ:0 "([Character.GetHomeHQ.GetReserveUnitsRaw]@battalions![concept_in_reserve])"
ANTY_GARRISONED:0 "正在没有将领的情况下驻防"
ANTY_MILITARY_PANEL_HQ_UNITS_FORMAT:0 "#o 在总部#!:[Hq.GetHomeGarrisonUnits|v0]/[Hq.GetHomeMaxTotalUnits][Hq.GetCombatUnitsIcon]"
ANTY_MILITARY_PANEL_HQ_UNITS_TOOLTIP:1 "#header [Hq.GetName][concept_garrison]#!\n当前在[Hq.GetNameNoFlag]有[Hq.GetGarrisonUnitsHeader]\n\n[Hq.GetGarrisonUnitsPerCommanderDesc]"
ANTY_MILITARY_PANEL_NOT_GARRISONED:0 "有正在执行命令的将领"
ANTY_MILITARY_PANEL_HQ_STATE_NAME_EXPAND:0 "[State.GetName]"
ANTY_MILITARY_PANEL_HQ_STATE_NAME_BUILD:0 "在[State.GetName]没有兵营"
ANTY_NAVAL_INVASION_GENERAL_STATUS_WITHOUTDAYS:0 "#v 拦截#![Character.GetCommanderOrder.GetType.GetName]到[Character.GetCommanderOrder.GetState.GetName] - #v 等待#!海军将领"
ANTY_NAVAL_INVASION_WAITING_FOR_ADMIRAL_IN_BATTLE:0 "#v 击退#!敌军在#o #bold [Character.GetBattle.GetName]#!#!的拦截!"
ANTY_NAVAL_INVASION_GENERAL_IN_BATTLE:0 "在#o #bold [Character.GetBattle.GetName]#!#!进行#v 海上入侵#!"
ANTY_NAVAL_INVASION_ADMIRAL_WAITING_FOR_GENERAL_TO_LAND:0 "在[Character.GetCommanderOrder.GetState.GetName]进行#v 海上入侵#! - #v 等待#!将领登陆"
ANTY_LAND_GENERAL_STANDARD_LOCATION:0 "[Character.GetLocationFormatted][AddTextIf(Character.IsInBattle, '-')]#o #bold [AddTextIf(Character.IsInBattle, Character.GetBattle.GetName)]#!#!"

File: commander_ranks_l_simp_chinese.yml

l_simp_chinese:
commander_rank_1:0 "指挥官军衔1"
commander_rank_1_general:0 "陆军准将"
commander_rank_1_admiral:0 "海军准将"
commander_rank_1_fallback:0 "$commander_rank_1_general$/$commander_rank_1_admiral$?"
commander_rank_2:0 "指挥官军衔2"
commander_rank_2_general:0 "陆军少将"
commander_rank_2_admiral:0 "海军少将"
commander_rank_2_fallback:0 "$commander_rank_2_general$/$commander_rank_2_admiral$?"
commander_rank_3:0 "指挥官军衔3"
commander_rank_3_general:0 "陆军中将"
commander_rank_3_admiral:0 "海军中将"
commander_rank_3_fallback:0 "$commander_rank_3_general$/$commander_rank_3_admiral$?"
commander_rank_4:0 "指挥官军衔4"
commander_rank_4_general:0 "陆军上将"
commander_rank_4_admiral:0 "海军上将"
commander_rank_4_fallback:0 "$commander_rank_4_general$/$commander_rank_4_admiral$?"
commander_rank_5:0 "指挥官军衔5"
commander_rank_5_general:0 "陆军元帅"
commander_rank_5_admiral:0 "海军元帅"
commander_rank_5_fallback:0 "$commander_rank_5_general$/$commander_rank_5_admiral$?"
commander_rank_ruler:0 "总司令"
commander_rank_ruler_fallback:0 "$commander_rank_ruler$?"

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Besides seems like that you've forgot a line of localisation, the " ANTY_NAVAL_INVASION_GENERAL_STATUS" in File: anty_interfaces_l_simp_chinese.yml.
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Showing 1-1 of 1 comments
AntTac  [developer] 5 Dec, 2022 @ 9:40am 
Oh thanks!
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