Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

DynaCulture
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Crash after conquering a new fief
Hi, I keep getting this crash few days after i conquer a new fief. I don't exactly know if is this mod is causing it but it seems that crashes started to happen when i downloaded this mod.

Exception information
Type: System.NullReferenceException
Message: Object reference not set to an instance of an object.
Source: TaleWorlds.CampaignSystem
CallStack:
at TaleWorlds.CampaignSystem.Settlements.Locations.Location.GetLocationCharacter(Hero hero)
at TaleWorlds.CampaignSystem.Settlements.Locations.LocationComplex.GetLocationCharacterOfHero(Hero hero)
at TaleWorlds.CampaignSystem.CampaignBehaviors.HeroAgentSpawnCampaignBehavior.OnGovernorChanged(Town town, Hero oldGovernor, Hero newGovernor)
at TaleWorlds.CampaignSystem.MbEvent`3.InvokeList(EventHandlerRec`3 list, T1 t1, T2 t2, T3 t3)
at TaleWorlds.CampaignSystem.CampaignEvents.OnGovernorChanged(Town fortification, Hero oldGovernor, Hero newGovernor)
at TaleWorlds.CampaignSystem.CampaignEventDispatcher.OnGovernorChanged(Town fortification, Hero oldGovernor, Hero newGovernor)
at TaleWorlds.CampaignSystem.CampaignBehaviors.ClanVariablesCampaignBehavior.UpdateGovernorsOfClan(Clan clan)
at TaleWorlds.CampaignSystem.CampaignBehaviors.ClanVariablesCampaignBehavior.DailyTickClan(Clan clan)
at TaleWorlds.CampaignSystem.MbEvent`1.InvokeList(EventHandlerRec`1 list, T t)
at TaleWorlds.CampaignSystem.CampaignEvents.DailyTickClan(Clan clan)
at TaleWorlds.CampaignSystem.CampaignEventDispatcher.DailyTickClan(Clan clan)
at TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.PeriodicTicker`1.PeriodicTickSome(Double timeUnitsElapsed)
at TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.PeriodicDailyTick()
at TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.TickPeriodicEvents()
at TaleWorlds.CampaignSystem.Campaign.Tick()
at TaleWorlds.CampaignSystem.GameState.MapState.OnMapModeTick(Single dt)
at TaleWorlds.CampaignSystem.GameState.MapState.OnTick(Single dt)
at TaleWorlds.Core.GameStateManager.OnTick(Single dt)
at TaleWorlds.Core.Game.OnTick(Single dt)
at TaleWorlds.Core.GameManagerBase.OnTick(Single dt)
at TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch1(Module this, Single dt)
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Manpapper  [kehittäjä] 3.11.2022 klo 18.30 
From the logs it seems like the game can't locate the new or old governor since he doesn't exist.
I don't think it's this mod which is causing this.

Which mods do you use ? Do you have a savegame just before the crash ?
The game crash on his own code, so a mod probably make the governor null for whatever reason.

I don't think I will be able to help much here.
Yes, i have a savegame before the crash, and it keeps happening the same.

Thank you for helping me, these are the mods i have:
+ Harmony (Bannerlord.Harmony, v2.2.2.140)
+ ButterLib (Bannerlord.ButterLib, v2.3.2.0)
+ UIExtenderEx (Bannerlord.UIExtenderEx, v2.3.1.0)
+ Mod Configuration Menu v5 (Bannerlord.MBOptionScreen, v5.0.1.0)
+ Xorberax's Legacy for v1.0.0 (XorberaxLegacy, v1.0.4.0)
+ Improved Garrisons (ImprovedGarrisons, v4.1.1.3)
+ Dismemberment (Plus) for v1.0.0 (DismembermentPlus, v2.0.5.0)
+ MoreArenas (MoreArenas, e1.5.5.0)
+ Sorted Income (SortedIncome, v2.4.0.0)
+ CC's Banners (Bannerlord.CCsBanners, v3.2.0.0)
+ Helmet Hair Cover Continued Plus (HelmetHairContinuedPlus, v2.3.0.0)
+ Fourberie (Fourberie, v8.2.1.0)
+ Perfect Fire Arrows (PerfectFireArrows, v5.4.0.0)
+ Raise your Torch (RaiseYourTorch, v5.1.0.0)
+ KillCounters (KillCounters, v0.1.5.0)
+ Achievement Unblocker (AchievementUnblocker, v1.0.1.0)
+ Hot Butter (hotbutter, v1.6.9.0)
+ Hot Butter Scenes (hotbutterscenes, e1.8.0.0)
+ Captivity Events (zCaptivityEvents, v1.0.0.1035)
+ Default Captivity Events (zCEDefaults, v1.0.0.1035)
+ B.A.R.D. - Imperial Army Overhaul (EmpireArmyReDone, v1.5.1.0)
+ DonateToGranary (DonateToGranary, v1.9.0.0)
+ Nords of Sturgia (NordsofSturgia, v1.0.0.0)
+ AgricultureEstate (AgricultureEstate, v0.0.1.0)
+ Diplomacy (Bannerlord.Diplomacy, v1.1.14.0)
+ Better Smithing Continued (BetterSmithingContinued, v1.0.0.7)
+ BannerColorPersistence with BannerPaste (BannerColorPersistence, v1.4.1.0)
+ ChaseEmDown (ChaseEmDown, v1.0.2.0)
+ SmithyWSTweak (SmithyWSTweak, v1.0.0.0)
+ DynaCulture (DynaCulture, v1.3.5.0)
+ EliteMercs (EliteMercs, e1.0.0.0)
+ Realistic Weather (RealisticWeather, v1.1.0.0)
Thank you for your help! I found a fix for this crash, that seems that is caused by the game itself.
Manpapper  [kehittäjä] 4.11.2022 klo 0.22 
From the log you aren't using the last version of this mod which is 1.3.7

If you found out what was causing this crash it's good.
Same crush, please, help. My best playtrouth on stake!

https://report.butr.link/ABC101.html
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