RimWorld

RimWorld

[LTS]Xenotech
1.6 bugs
FYI

Error in [LTS]Xenotech, assembly name: LTSXenotech, method: GeneWithComps:Notify_PawnDied, exception: System.MissingMethodException: Method not found: void Verse.GenExplosion.DoExplosion(Verse.IntVec3,Verse.Map,single,Verse.DamageDef,Verse.Thing,int,single,Verse.SoundDef,Verse.ThingDef,Verse.ThingDef,Verse.Thing,Verse.ThingDef,single,int,System.Nullable`1<Verse.GasType>,bool,Verse.ThingDef,single,int,single,bool,System.Nullable`1<single>,System.Collections.Generic.List`1<Verse.Thing>,System.Nullable`1<Verse.FloatRange>,bool,single,single,bool,Verse.ThingDef,single,Verse.SimpleCurve,System.Collections.Generic.List`1<Verse.IntVec3>,Verse.ThingDef,Verse.ThingDef) [Ref EB769C2D] (wrapper managed-to-native) System.Reflection.RuntimeModule.ResolveMethodToken(intptr,int,intptr[],intptr[],System.Reflection.ResolveTokenError&) at System.Reflection.RuntimeModule.ResolveMethod (System.Reflection.Module module, System.IntPtr monoModule, System.Int32 metadataToken, System.Type[] genericTypeArguments, System.Type[] genericMethodArguments) [0x0000f] in <51fded79cd284d4d911c5949aff4cb21>:0 at System.Reflection.RuntimeModule.ResolveMethod (System.Int32 metadataToken, System.Type[] genericTypeArguments, System.Type[] genericMethodArguments) [0x00000] in <51fded79cd284d4d911c5949aff4cb21>:0 at HarmonyLib.MethodBodyReader.ReadOperand (HarmonyLib.ILInstruction instruction) [0x00366] in <8124cc12bdf242eab0a5f7e7edecf387>:0 at HarmonyLib.MethodBodyReader.GenerateInstructions () [0x00022] in <8124cc12bdf242eab0a5f7e7edecf387>:0 <0x2132a67a590 + 0x0014a> <unknown method> at HarmonyLib.MethodCopier.GetInstructions (System.Reflection.Emit.ILGenerator generator, System.Reflection.MethodBase method, System.Int32 maxTranspilers) [0x00024] in <8124cc12bdf242eab0a5f7e7edecf387>:0 at HarmonyLib.PatchProcessor.GetOriginalInstructions (System.Reflection.MethodBase original, System.Reflection.Emit.ILGenerator generator) [0x0000b] in <8124cc12bdf242eab0a5f7e7edecf387>:0 at ModErrorChecker.ModErrorChecker.CheckAssemblies () [0x000af] in <c01cefb11f204c02a513919b7c43f698>:0 UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string) ModErrorChecker.ModErrorChecker/<StartChecks>d__1:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation/<>c:<.cctor>b__7_0 (object) UnityEngine.UnitySynchronizationContext/WorkRequest:Invoke () UnityEngine.UnitySynchronizationContext:Exec () UnityEngine.UnitySynchronizationContext:ExecuteTasks ()
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seems like this was fixed before but todays patch causes this error again
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