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Special thank for whom reported things for this patch : Error3 - Dusty991 - Skigaming + Dudefurnowski + Garezyl + Steffenduckert + Willianbrandimarte + Bangbear + Stehwahn
Fixed :
- Secured anvil of Fury quest (if rushed)
- Secured Izual's Quest (if rushed)
- Cain dialog about Izual triggers too soon.
- Ogden's sign quest issue (you can now finish the quest no matter the order picked)
- Magic rock quest doesn't start if was rock found first.
- Poisoned Water Quest (you can kill the boss first now.)
- Zhar the mad quest (when dial then steal stuff.)
- "childs" changed to children everywhere. (My bad english is not my main language. If you find some other mistakes please report on adventure description.)
- Fixed other english typo.
- FR translation adventure's gadget correction
- FR adventure maps links broken
- Added Torches to buy at Adria's
- Celia's "Theodor quest" reward was not given. (She'll give an "original item" The Bleeder (ring.) stuck in the fur of Theodor.
- FR Leoric quest fixed for french players (auto translation broke the quest)
- FR translation correction of all names for : npcs, mstrs & itms.
- Modificated position of some activators in horazon's pit for better gameplay
- Added sfx for the Doomlock apparition.
- Secured the 3 gillian's quests to avoid conflict with her dials if triggered in messy order.
- Added a popup when Diablo is Unleashed.
- Added locked chests (with better loot than rest of the floor) for our rogues to enjoy.
- Added 3 Custom unique items for Monks : Yeti's claws, Horadric Fists, Tears of Tyrael
- Added gauntlets at Wirt and Griswold's shops.
- Secured Island of Sunless sea quest.
- Added Primed long sword at Griswold's
- Added another haversac at early/mid game + haversac and bag of holding in shops.
- Fixed Cow quest
- Secured Lester"s quest
- Modified Diablo resistances + Damages (slashing+fire-cold-poison-storm)
- FR translation fix - Dial Gharbad, Snotspill, SirMadness
IMPORTANT NOTE :
- If you find a bug, please report in comment of the adventure. That way I have the notification. you can open new thread but I might miss them.
- If you feel a monster is not well balanced enough please tell me :
Which monster + what floor + in what was it unbalanced ? (too powerfull / too easy to kill or what.) Understand that there is "many" monster customly made so I don't remember everything. Every report is precious for everyone.
Thank for you time playing this adventure and reporting. Polishing such a thing is not a piece of cake. Thanks again.
- Emergency Fix of sunless sea entrance that appeared with previous patch.
- Some english typo/corrections fixed - Thanks to Arnold Stirrups
- Added Radiant resistance to all monsters past floor 5 (start at 6) To prevent Clercis and spiritual guardians to be that much op.
- Added HP and Fire + Psychic + radiant resistance to Zhar.
- Added 2 points of damage for each monster past floor 5.
- Added various resistances & immunities to monsters past floor 5 related to their nature.
(Exemple : acid immunity for acid beasts.) this on top of overall radiant resistance.
- Added psychic immunities to all sorcerers
If you feel that a monster should have or not a specific resistance, please let me know in comment which one, which floor, which resistance. Cya !
- Minor fix in Adria's dial.
Thanks to @DiceWrangler & @featherM
- Fix the issue where finishing both ogden's quests in a row broke them.
Thanks to Firfurz
- Fix of isolated monsters in combat for floors 1 to 4 included.
(should be good but if you find others let me know.)
Known issues - wip :
- FR : translation to correct : all diary entries
- FR : translation to correct : all dialogs
- Fleshdoom quest can break if rushed.
- Anvil of fury fixed (thanks to Fenter,Cloud_099,Aerontor,Jaypsi) - Solasta was updated, deleting some quest items from the DM. the Anvil of fury item had to be replaced by another one.
- Fix secretdoor openning in oldcellar (Geffray the Earnest)
- Cleared the way for Obsidian lords in lvl 12 (tarrick)
- Monsters rebalance
- Pathfinding modification
- Premium weapons added to shop
- Fixed Chamber of bones quest
Yet to be fixed :
- Possibility for player to retrieve ogden's sign skipping some quest steps.
- Possibility for player to enlight sunless see island's torch with spells.
- Modification of the rainbow cloak that used a reference not available anymore on the core game.
- Also increased the entrance level from 1/16 instead of 1/12 if you want.