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- Added a whole new island to explore.
- Snowy island now has dense fog for more immersion.
- Converted the map from Large to Insane (yes, i am not kidding.)
- Fixed spawntables (MOD COMPATIBILITY!!!)
- Every car wreck has wheels instead of being pure chassis
- Added several hidden event locations (tents,cars,helis,etc)
- Added a few more locations to the map
- Added a tunnel passing through the mountain
- Changed several location names to be more realistic
- Revamped every single location, but remaining as the original map.
- Added several unique weapons spawning on hidden areas.
- Silver Lake high mountains now have connected bridges (some of them)
- Added several more bunkers to explore and some of them being claimable
- Emerald City is now bigger
- Changed grass color, some map parts, and added detail to mountains (metal nodes too :>)
- Added several mountains and hills to the map at plain areas
- Optimized map, only 1 water node (for fps dropping problems)
- And much more! you decide if you want to discover...
- - - - - - - - - - - - - - -
- Revamped Alcatraz Prison.
- Minor changes to Macon.
- Fixed naked zombies on the coalition military ship.
- Fixed Scorpion-7 Bunker being unaccesible (Keycard wasn't set in the map lmao)
- Minor bug fixes (floating trees, holes, etc.)
- Changes to flat terrain areas in the map (this will continue in the future.)
- Fixed many bugs and floating objects in many places.
- Nerfed yeti's spawn (way too common.)
- Changed Oil rig to be a deadzone (gasmask only.)
- Revamped Oil rig (a little.)
- Added more houses to Caracas, plus some minor changes.
- a lot of changes to flat terrain areas.
- Revamped the (REDACTED) zone.
- Recoded the carepackage nodes on the map, now you will be able to get more juicy loot depending on your luck ehh?
- Fixed a bug with a navigation node
- Added new loading screens
- Big changes to terrain
- Added a lot of decoration to the shores
- New beaches all around the map (not finished)
- Fixed black keycard spawning a different key.
- Changed the farm crops, now looking clean and fresh(not finished).
- Added boulders to the beaches for more immersion, along with palm trees.
- Changed the sand asset all around the map, beaches and sand terrain in general should be a lot better now.
- A lot of visible changes to flat terrain areas
- Removed some unnecessary airdrop nodes
- Added more details to mines and caves
- Slightly changed the (REDACTED.) zone.
- Added a few more islands (this will possibly continue in the future.)
- Remade a bridge onto the new island (this will continue in the future aswell)
- Made a new road for the bridge.
- Fixed Libery City having bushes inside of building zones
- Minor changes to terrain materials
- Changed another farm
- Remade a bunch of locations
- Remade the canyon
- Added a lot of new locations
- ZWR Bundle now adds stuff into the map. (might wanna go check it out)
- Added Tamama's Automobiles spawns (my fav mod, don't judge.)
- Remade the cave system in the map.
- Added a new biome
- Added new several tropical islands for your stranded needs.
- Added new sunken ships and submarines for more immersion on the big ocean.
- Too many changes to terrain to describe specifically.
- Removed trailer park
- Added a new military base into the new island (you might know which one it is.)
- Added a International Pool
- Added several non-meta lootable places.
- Retouched 3 minor cities (in this case talking about Rosewood, Ashland and Burywood.
- Reworked some terrain areas
- Big terrain fixes
- Added a new location, Fahris Lighthouse
- Retouched the airport near Ashland
- Retouched Taylor Beach
- Minor fixes
- Changed some terrain materials to look more realistic and fresh.
- Reimagined the bunker near Macon
- Slight map fixes
- Fixed train being on the wrong road
Epica's Store rework coming soon
- Added new NPCs with working quests and rewards
- Retouched Epica's store, now called Unyielding Safehome
- Retouched american military stablishment (a bit)