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+50% duration of the fire (due to the chemicals)
-25% health
-10% fire damage
+10% bullet damage
airblast is paint and sets them on fire
+50% afterburn time
+After a succsesful airblast fire mini-crits
-10% less damage (fire and afterburn)
-10% less resistence to explosives (Becuase it blows up the can)
+ 600% ammo consumption rate
-50 ammo when you air blast.
Air blast doesn't push enemies or their projectiles.
When you air blast an enemie, they are sprayed with your teams colors for 5 seconds and all damage delt by you is Mini Crit damage.
-30% damage
-500% afterburn time
(!) Attacking a enemy with this weapon leaves a faint team colored spray on the enemy.
Pros:
+20% Flame range
Airblasting a enemy causes any damage for 3 seconds to be mini-crits.
Cons:
Can't airblast projectiles
-30% Airblast range
-10% Damage
-25% Fire speed
+ Afterburn deals 2% of target’s current max health as damage per half second
+ Airblast is constant stream as primary fire is but at twice rate of ammo cost
- -50% damage penalty
Here’s a graph to show the first mechanic, keeping in mind that all damage in TF2 is rounded up
Current Max Health of Ignited Enemy (h) ---- Afterburn Damage per Half Second for 10 seconds
50 < h ≤ 100 ------------------------------------------- 2
100 < h ≤ 150 ------------------------------------------ 3
150 < h ≤ 200 ------------------------------------------ 4
200 < h ≤ 250 ------------------------------------------ 5
250 < h ≤ 300 ------------------------------------------ 6
Surfaces hit by fire leave a "Sticky effect", creating an area of fire that lasts for 7-10 seconds which deals lasting damage while enemies stand on it and a short afterburn when they leave the area.
+15% range
Possible cons:
-20% damage from direct Flamethrower hits.
-40% ammo
-Shorter airblast distance/knockback
(i) airblast temporarily randomly repaints paintable items
(i) airblast paints cloaked spies for 3 seconds
+100% ammo
+50% burn time
+rapid fire airblast
+airblast reveals spies
+succesful airblasting an opponent gives 2 seconds of marked for death (on them)
-50% damage from flame
-25% afterburn damage
-short ranged airblast
-Item is paintible
-When painted, item will have the can colored that way as well as the flames
-Airblast will deflect rockets and add mini crit onto them for 3 seconds
-Once a player is airblasted, they will be blinded by the color of the can for 2 seconds
-You will have the ability to hold airblast
-If a spy is hit by your fire he will be painted, making dead ringer harder to pull off
Cons
-50 less ammo
-70% more airblast cost
-You will have to go to the resupply cabinet or a large crate ONLY when needing to reload
-20% more firing cost
-Mad milk and jarate will wash the paint off of spies
--Airblast does not launch players
I like this, the paintiable aspect makes it a lil special and themed, however the "Airblast will deflect rockets and add mini crit onto them for 3 seconds" is a bit of a turnoff seeing how this will only add ANOTHER crit reliant weapon to Pyro, and we have enough of those, other than that, love your stats.