Supreme Ruler Ultimate

Supreme Ruler Ultimate

SRU_Internal - The Ultimate Trainer
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C0dingschmuser  [developer] 26 Oct, 2022 @ 1:25pm
Development Updates
Mod development updates
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Showing 1-10 of 10 comments
C0dingschmuser  [developer] 26 Oct, 2022 @ 6:38pm 
Was harder than i expected initially but i now finally can add+remove Unit Designs and Technologies for each country. Now that i know how to access it i'll think i'll create a list for each (Tech & Designs) so the player can browse through all technologies and designs and can edit them.
C0dingschmuser  [developer] 30 Oct, 2022 @ 9:40am 
List(s) are added, unlocking and locking of Technologies and Unit Designs works flawlessly; just want to add "(Un)Lock All" Buttons for both and after that the Update will go live. Probably in just a few Hours
C0dingschmuser  [developer] 1 Nov, 2022 @ 9:17pm 
Next Update will be a big AI Control Update. Will include changing all cabinet priorities for a country, unit initiative for land/sea/air and maybe even the global rules of engagement options. And more, depending on how much fun ai stuff i find that i can maniuplate lol
C0dingschmuser  [developer] 5 Nov, 2022 @ 10:02pm 
Global rules of engagement are fully implemented and cabinet priorities are just missing the ui code. Additionally i was able to find and edit the road/rail building function so you will also be able to build roads/rails/bridges everywhere without limitations (even across the whole ocean if you want to)
C0dingschmuser  [developer] 8 Nov, 2022 @ 10:42pm 
Update with
- Unlimited Street and Bridge building
- Country AI Stance
- Cabinet Priorities
- Rules of Engagement
is now almost finished. Patch will probably go live later today
Last edited by C0dingschmuser; 8 Nov, 2022 @ 10:43pm
C0dingschmuser  [developer] 28 Nov, 2022 @ 11:51pm 
Steady Progress on spawning factories and buildings. Already found the function and i'm currently in the process of understanding it
C0dingschmuser  [developer] 4 Dec, 2022 @ 11:53pm 
Successfully reversed the function call meaning i can now call the function with my own Parameters and it creates whichever facilitiy i want whereever i want. Now all that's left is some testing and adding the GUI (Graphical user interface) part. After that the Update will go live
C0dingschmuser  [developer] 23 Dec, 2022 @ 12:52am 
Update with Facility spawning is now live. Now i'm starting to work on adding the ability to spawn/create resource Patches like Petroleum etc.
C0dingschmuser  [developer] 28 Dec, 2022 @ 6:25pm 
Next Update will include Facility deletion, bigger limits for ratings and maybe even hex population editing.

The first two are already finished, working hard on the last one. Population editing is quite a bit harder than i anticipated.

Update will release on the 31. at the latest
C0dingschmuser  [developer] 19 Jan, 2023 @ 10:37pm 
Steady progress on the next Update. Preview of some Features it will contain:
- ability to change health of facilities
- ability to disable/enable facilities
- ability to change colony name prefix
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