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Rapportera problem med översättningen
If you have ANY question, please let me know, I'm here to serve and assist!
Length it's custom for each weapon, but damage and weight is sandarized between tiers:
- Tier one (base weapons) damage 0.7/1 and 0.5kg weight
- Tier two (evolved/enhanced weapons) damage 1.2/1.5 and 1kg weight
Crit chance 30, 10x dmg
Do the weapons and tools have durability, are they repairable, and what material repairs?
If that's not a thing, perhaps a system is possible where the more zombies are killed by a chi weapon, it absorbs their chi over and above what they drop, and slowly becomes more powerful, and thus you have reason to use and repair one weapon for a long time. Perhaps even a third weapon tier only possible by killing a certain number of zombies with a tier 2 weapon?
You can fix weapons with the default Fixing system but using Condensed chi to repair them. The ammount of repair will depend on your maintenance level AFAIK (since it's using the default values).
My knowledge on LUA is really basic and I'm not able to implement your idea, but sounds neat!