RimWorld

RimWorld

Vanilla Outposts Expanded: Additional Outposts
 This topic has been pinned, so it's probably important
[Zerg03] MrHydralisk  [developer] 30 Sep, 2023 @ 4:01am
Bugs/Issues
For bugs. Please provide enough info to reproduce the issue.
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Showing 61-75 of 82 comments
[Zerg03] MrHydralisk  [developer] 26 Jul @ 5:14am 
тетеря, блин, thx
Originally posted by Zerg03 MrHydralisk:
тетеря, блин, thx

could you, please, add a compatibility patch?

it seems the errors are connected with:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3263163331
[Zerg03] MrHydralisk  [developer] 27 Jul @ 7:45am 
тетеря, блин, I checked the issue and it didn't caused by VOE AO or compatability. It caused by [SYR] Coffee and Tea (Continued) removing Cuptea from VGP Vegetable Garden for unknown reason, so when game trying to add Cuptea to outpost it getting error. So discuss it with their devs first, since it pretty weird and hard to adjust such on my side.
Last edited by [Zerg03] MrHydralisk; 27 Jul @ 7:45am
pone 30 Jul @ 11:26pm 
The following error raised up when I set up a ranch post, and I can not select the animal. The second stacktrace occurs 99 times.

I'm using Harmony for Apple Silicon.

System.NullReferenceException: Object reference not set to an instance of an object
[Ref B136018F]
at VOEAdditionalOutposts.Outpost_Ranch.RecacheTicksPerBirth () [0x00000] in <ac1ed8dcff704f3fa5a9fa2045025ba7>:0
at VOEAdditionalOutposts.Outpost_Ranch.ChooseAnimal () [0x00063] in <ac1ed8dcff704f3fa5a9fa2045025ba7>:0
at VOEAdditionalOutposts.Outpost_Ranch.Tick () [0x0000e] in <ac1ed8dcff704f3fa5a9fa2045025ba7>:0
at RimWorld.Planet.WorldObject.DoTick () [0x00016] in <1ff918a14d0c4d098426de9adcf142a1>:0
at RimWorld.Planet.WorldObjectsHolder.WorldObjectsHolderTick () [0x00029] in <1ff918a14d0c4d098426de9adcf142a1>:0
at RimWorld.Planet.World.WorldTick () [0x00016] in <1ff918a14d0c4d098426de9adcf142a1>:0
at Verse.TickManager.DoSingleTick () [0x00107] in <1ff918a14d0c4d098426de9adcf142a1>:0
- PREFIX OskarPotocki.VEF: Void VEF.Maps.VanillaExpandedFramework_DoSingleTick_Patch:Prefix(Stopwatch& __state)
- PREFIX net.pardeike.rimworld.mods.achtung: Void AchtungMod.TickManager_DoSingleTick_Patch:Prefix()
- POSTFIX OskarPotocki.VEF: Void VEF.Maps.VanillaExpandedFramework_DoSingleTick_Patch:Postfix(Stopwatch __state)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch2 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch2 (Verse.Game)
Verse.Root_Play:Update ()



System.NullReferenceException: Object reference not set to an instance of an object
[Ref B136018F] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch2 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch2 (Verse.Game)
Verse.Root_Play:Update ()
Last edited by pone; 30 Jul @ 11:38pm
[Zerg03] MrHydralisk  [developer] 31 Jul @ 1:27am 
pone, what animal you were trying to add to Ranch, cause it definetly related to it?
Airlewe 1 Aug @ 4:31pm 
This might not actually be an issue but I could've sworn that construction outposts used to be able to work on construction sites from Roads of the Rim but I can't find any way for them to do that now? Or am I just making them up that they used to be able to do that?
[Zerg03] MrHydralisk  [developer] 2 Aug @ 1:41am 
Airlewe, when VOE AO mod was updated to 1.6 mod RotR wasn't updated to 1.6, so that's why it currently not having road construction. If RotR now updated to 1.6 then I gonna readd it.
Airlewe 2 Aug @ 5:47am 
oh thank gosh I'm just glad I'm not going insane
Airlewe 5 Aug @ 11:36am 
Originally posted by Zerg03 MrHydralisk:
Airlewe, when VOE AO mod was updated to 1.6 mod RotR wasn't updated to 1.6, so that's why it currently not having road construction. If RotR now updated to 1.6 then I gonna readd it.

It's updated :)
[Zerg03] MrHydralisk  [developer] 5 Aug @ 11:56am 
Ye, I checked it, when was originally responding. Just haven't had time for it yet, due to work on other mods.
Hi, i recently started using this mod, i was about to get my ranch delivery, but some reason it is causing my game to crash instead of the notification for the delivery. I unloaded mods one at a time, as well as other troubleshooting to find out what was triggering the crash, like which event was triggering the crash at the same time every time, and the ranch has 0.1 till delivery, and if i remove the outpost mods the game does't crash. There's no error log, or something to help me identify why this is happening, but i saw this is where i should report any issues.
[Zerg03] MrHydralisk  [developer] 15 Aug @ 4:08am 
QueenMaddness, without logs or errors it will be problematic, but let's try. Send screenshot of Ranch outposts before delivery to see what stats it have. Describe me animal that was inside the Ranch, like does it have gender, eggs, what materials it can produce, what mod it from. Give as much information as you can. And probably logs before the crash still wouldn't be a bad idea.
i don't know how to send screenshot on here, if you could advise how to find the logs, i will send to you. the animal is chameleon yak, 9 pawns working there, 22/22 animals, birth in 6 hours, production 0.1 2887x yak beef, 825 bluefur, 990 milk, 1320, chameleon yak wool, total skill for ranch 78. i know it's this ranch i just don't know why, i'm sure i had a delivery from the pig ranch so maybe it's because i'm using chamelon yaks?

Edit:i paacked up that specific ranch, and the game finally got to 10 am so it's definitly the delivery causing the crash, i'm a bit worried my yaks will be gone, because when i pack up ranches it leave the ranch animal, don't know if this is intended or a bug, i had just assumed it's standard but i might as well bring it up.
Last edited by QueenMaddness; 15 Aug @ 5:23am
[Zerg03] MrHydralisk  [developer] 15 Aug @ 5:22am 
QueenMaddness, what mod yak from? In game settings there is a button to access log folder or if you have HugsLib installed, then in debug console there is a button to share logs. While animal itself is most likely cause of this, but it still possible that there is other mod that catching error during producation from this outposts. We will see if I can reproduce it with same animal. People usually use different way to send screenshots, there is also an option to do it through discord.
i believe it's from alpha animals, i think i found the log, i'll post it in the comment, lmk if it's not what you're looking for.
Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Managed'
Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/RimWorld/MonoBleedingEdge/etc'
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
Initialize engine version: 2022.3.35f1 (011206c7a712)
[Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1; jobified=0
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: Intel(R) Iris(R) Plus Graphics (ID=0x8a52)
Vendor: Intel
VRAM: 7985 MB
Driver: 31.0.101.2130
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.243 seconds
- Finished resetting the current domain, in 0.002 seconds
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
UnloadTime: 1.215200 ms
Command line arguments: -disable-compute-shaders
RimWorld 1.6.4543 rev1058
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/MonoBleedingEdge/data-0000023F2AD63610.dll
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/MonoBleedingEdge/data-0000023F2AEAE0B0.dll
Could not resolve cross-reference: No Verse.SoundDef named CombatCommand_Warmup found to give to RimWorld.AbilityDef GR_PackTactics (using undefined sound instead)
Could not resolve cross-reference: No Verse.SoundDef named CombatCommand_Warmup found to give to RimWorld.AbilityDef GR_ResearchDrive (using undefined sound instead)
Could not resolve cross-reference: No Verse.SoundDef named Psycast_Skip_Exit found to give to BigAndSmall.CompProperties_AbilityFleckOnSelf BigAndSmall.CompProperties_AbilityFleckOnSelf (using undefined sound instead)
Could not resolve cross-reference: No Verse.SoundDef named Psycast_Skip_Exit found to give to BigAndSmall.CompProperties_AbilityFleckOnSelf BigAndSmall.CompProperties_AbilityFleckOnSelf (using undefined sound instead)
Could not resolve cross-reference: No Verse.SoundDef named Psycast_Skip_Exit found to give to BigAndSmall.CompProperties_AbilityFleckOnSelf BigAndSmall.CompProperties_AbilityFleckOnSelf (using undefined sound instead)
Could not resolve cross-reference: No Verse.SoundDef named Psycast_Skip_Exit found to give to BigAndSmall.CompProperties_AbilityFleckOnSelf BigAndSmall.CompProperties_AbilityFleckOnSelf (using undefined sound instead)
Could not resolve cross-reference: No Verse.SoundDef named CombatCommand_Warmup found to give to RimWorld.AbilityDef AG_InsectRally (using undefined sound instead)
Translation data for language English has 1 errors. Generate translation report for more info.
KCSG has Created 3920 symbolDefs for vanilla and DLCs
[GeneExpandedEyes] harmony patch succeeded.
[GeneExpandedHair] harmony patch succeeded.
[GeneExpandedSkins] harmony patch succeeded.
Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
MVCF successfully applied 39 patches
Unloading 87 unused Assets to reduce memory usage. Loaded Objects now: 29793.
Total: 285.235800 ms (FindLiveObjects: 3.396900 ms CreateObjectMapping: 2.093400 ms MarkObjects: 279.402700 ms DeleteObjects: 0.342500 ms)

CharacterEditor v1.6.3 initializing...
updating labels for english...
loading pawn slot content from file...
character editor instance created
checking editor settings...
bodysizes genes are active
CharacterEditor v1.6.3 ...done
CE is trying to create default parameter lists ...
creating default parameter list for genes...
1683 default entities for genes created
creating default parameter list for objects...
2030 default entities for objects created
creating default parameter list for turrets...
10 default entities for turrets created
...lists created
CE is trying to apply modified parameters...
no modifications for genes
AA_ChameleonYakWoolWinter modification loaded
no modifications for lifestages
...done
Unloading 3 Unused Serialized files (Serialized files now loaded: 1)
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
UnloadTime: 2.090800 ms
Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 30003.
Total: 274.412300 ms (FindLiveObjects: 3.428600 ms CreateObjectMapping: 1.897200 ms MarkObjects: 268.995400 ms DeleteObjects: 0.090600 ms)

Loading game from file Northwestern Vertiuia with mods:
- brrainz.harmony
- Ludeon.RimWorld
- Ludeon.RimWorld.Biotech
- Mlie.XNDMemorableAuroras
- void.charactereditor
- RedMattis.BetterPrerequisites
- OskarPotocki.VanillaFactionsExpanded.Core
- VanillaExpanded.VanillaSocialInteractionsExpanded
- vanillaracesexpanded.highmate
- VanillaExpanded.VBooksE
- VanillaExpanded.VanillaTraitsExpanded
- LazyFridayStudio.GenesExpandedBlood
- LazyFridayStudio.GenesExpandedEyes
- vanillaexpanded.outposts
- MrHydralisk.VOEAdditionalOutposts
- LazyFridayStudio.GenesExpandedHair
- LazyFridayStudio.GenesExpandedSkin
- LazyFridayStudio.GenesExpandedWings
- Tixiv.WhoShotMyLegOff
- Defi.AutoCutBlight
- Sierra.RT.GeneralTraits
- sarg.alphaanimals
- vk.helltaker.hair
- VanillaExpanded.VGeneticsE
- onyxae.dragonsdescent
- sarg.alphagenes
- OrientalStorytellerExpanded.SongstressOfAnicentOrient
- RedMattis.BigSmall.Core
- DawnsGlow.qualcolor
- RedMattis.BigSmall
- Rooboid.DreadlockHairsHD
- aurorankingslayer.asoiafdd
- Crows.DragonBond
- 5tratz.WallHeaterCooler
- Collalt.VariousEyesGenes
- bean.customxenotypes.dragonsoftherim
- Sierra.RT.VanillaTraitColors
- Mlie.RimQuest
- Haplo.Miscellaneous.Training
Error recaching pawn traits in Sammy's Farm - System.NullReferenceException: Object reference not set to an instance of an object
[Ref 15CF9DAA]
at Verse.Hediff_ChemicalDependency.get_LinkedGene () [0x00008] in <cb53cd4422904947932d33f561ad8d15>:0
at Verse.Hediff_ChemicalDependency.get_Severity () [0x00000] in <cb53cd4422904947932d33f561ad8d15>:0
at Verse.Hediff.get_CurStageIndex () [0x00000] in <cb53cd4422904947932d33f561ad8d15>:0
at Verse.Hediff.get_CurStage () [0x00012] in <cb53cd4422904947932d33f561ad8d15>:0
at Verse.Pawn.get_CombinedDisabledWorkTags () [0x000d4] in <cb53cd4422904947932d33f561ad8d15>:0
at RimWorld.SkillRecord.CalculateTotallyDisabled () [0x00000] in <cb53cd4422904947932d33f561ad8d15>:0
at RimWorld.SkillRecord.get_TotallyDisabled () [0x00009] in <cb53cd4422904947932d33f561ad8d15>:0
at Outposts.Outpost+<>c__DisplayClass88_0.<IsCapable>b__0 (RimWorld.SkillDef skill) [0x00011] in <bb0550e4232948bda4ebfc79d60f4981>:0
at System.Collections.Generic.List`1[T].FindIndex (System.Int32 startIndex, System.Int32 count, System.Predicate`1[T] match) [0x00033] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.Collections.Generic.List`1[T].FindIndex (System.Predicate`1[T] match) [0x00000] in <51fded79cd284d4d911c5949aff4cb21>:0
at Verse.GenCollection.Any[T] (System.Collections.Generic.List`1[T] list, System.Predicate`1[T] predicate) [0x00000] in <cb53cd4422904947932d33f561ad8d15>:0
at Outposts.Outpost.IsCapable (Verse.Pawn pawn) [0x0003b] in <bb0550e4232948bda4ebfc79d60f4981>:0
at System.Linq.Enumerable+WhereListIterator`1[TSource].MoveNext () [0x00037] in <1f993cbf88314b1baa1e10ca917bdc64>:0
at System.Linq.Enumerable.Sum[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] selector) [0x00038] in <1f993cbf88314b1baa1e10ca917bdc64>:0
at Outposts.Utils+<>c__DisplayClass0_0.<SatisfiedBy>b__0 (Outposts.AmountBySkill abs) [0x0000d] in <bb0550e4232948bda4ebfc79d60f4981>:0
at System.Linq.Enumerable.All[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x0002c] in <1f993cbf88314b1baa1e10ca917bdc64>:0
at Outposts.Utils.SatisfiedBy (System.Collections.Generic.List`1[T] minSkills, System.Collections.Generic.IEnumerable`1[T] pawns) [0x0000d] in <bb0550e4232948bda4ebfc79d60f4981>:0
at Outposts.Outpost_ChooseResult.<RecachePawnTraits>b__6_3 (Outposts.ResultOption ro) [0x00013] in <bb0550e4232948bda4ebfc79d60f4981>:0
at Verse.GenCollection.FirstOrDefault[T] (System.Collections.Generic.List`1[T] list, System.Predicate`1[T] predicate) [0x00011] in <cb53cd4422904947932d33f561ad8d15>:0
at Outposts.Outpost_ChooseResult.RecachePawnTraits () [0x0005e] in <bb0550e4232948bda4ebfc79d60f4981>:0
at Outposts.Outpost.ExposeData () [0x000b2] in <bb0550e4232948bda4ebfc79d60f4981>:0
Could not load reference to Verse.ThingDef named GR_DragonGenomeExcavator
Could not load reference to Verse.ThingDef named GR_Aviagon
Could not load reference to Verse.ThingDef named GR_Cassodragon
Could not load reference to Verse.ThingDef named GR_Dracarachnid
Could not load reference to Verse.ThingDef named GR_Dracodile
Could not load reference to Verse.ThingDef named GR_Dracoraptor
Could not load reference to Verse.ThingDef named GR_Dracowolf
Could not load reference to Verse.ThingDef named GR_Dragonrat
Could not load reference to Verse.ThingDef named GR_Gastragon
Could not load reference to Verse.ThingDef named GR_Thrumdragon
Error recaching pawn traits in Sammy's Farm - System.NullReferenceException: Object reference not set to an instance of an object
[Ref 15CF9DAA] Duplicate stacktrace, see ref for original
Some auto-slaughter configs had null animals after loading.
checking editor settings...
bodysizes genes are active
Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 37893.
Total: 273.539500 ms (FindLiveObjects: 2.394200 ms CreateObjectMapping: 1.953700 ms MarkObjects: 269.115000 ms DeleteObjects: 0.076200 ms)



Edit: the ranch experiencing issues is yakity yak
Last edited by QueenMaddness; 15 Aug @ 5:43am
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